Beispiel #1
0
        public virtual void UpdateScoring(InputState state, ScoreManager scoreManager)
        {
            //TODO currently a copy of SimpleNote: fix this!

            //obviously don't score if we've already scored this note
            if (Scored)
            {
                return;
            }


            double timeDelta = Math.Abs(state.Time - Time.Seconds);
            bool   isEarly   = Time.Seconds > state.Time;

            //late note out of scoring threshold: doesn't matter if there was input, this is a miss
            if (timeDelta > scoreManager.scoringThreshold && !isEarly)
            {
                scoreManager.onScoring(new Scoring(timeDelta, Scoring.Rank.Miss, this));
                Scored = true;
                return;
            }

            //First, check we're in the input range
            if (!state.DownInRange(Position))
            {
                return;
            }
            //We have a relevant 'down' event on our note. Let's see how well they did.

            //just for safety, disregard attempts that are out of the score threshold
            // (but only early hits; 'late' out of the scoring threshold means there was no attempt made to hit this note, and it can be counted as a miss.
            if (timeDelta > scoreManager.scoringThreshold && isEarly)
            {
                return;
            }

            //consider this change 'absorbed'
            state.AbsorbChangesInRange(Position);

            //now score this change based on the time delta.
            var scoring = scoreManager.GenerateScoring(state.Time, this);

            Hit = scoring.Ranking != Scoring.Rank.Miss;


            //finally, fire a scoring event.
            scoreManager.onScoring(scoring);
            Scored = true;
        }
Beispiel #2
0
        public virtual void UpdateScoring(InputState state, ScoreManager scoreManager)
        {
            //TODO: big flaw in scoring: we're not counting misses when notes go out of range without being touched!

            //obviously don't score if we've already scored this note
            if (Scored)
            {
                return;
            }


            double timeDelta = Math.Abs(state.Time - Time.Seconds);
            bool   isEarly   = Time.Seconds > state.Time;

            //late note out of scoring threshold: doesn't matter if there was input, this is a miss
            if (timeDelta > scoreManager.scoringThreshold && !isEarly)
            {
                scoreManager.onScoring(new Scoring(timeDelta, Scoring.Rank.Miss, this));
                Scored = true;
                return;
            }

            //First, check we're in the input range
            if (!state.DownInRange(Position))
            {
                return;
            }
            //We have a relevant 'down' event on our note. Let's see how well they did.

            //just for safety, disregard attempts that are out of the score threshold
            // (but only early hits; 'late' out of the scoring threshold means there was no attempt made to hit this note, and it can be counted as a miss.
            if (timeDelta > scoreManager.scoringThreshold && isEarly)
            {
                return;
            }

            //consider this change 'absorbed'
            state.AbsorbChangesInRange(Position);

            //now score this change based on the time delta.
            var scoring = scoreManager.GenerateScoring(state.Time, this);

            Hit = scoring.Ranking != Scoring.Rank.Miss;

            //golden notes always marvelous
            if (Golden && Hit)
            {
                scoring.Ranking = Scoring.Rank.Marv;
            }

            //finally, fire a scoring event.
            scoreManager.onScoring(scoring);
            Scored = true;

            if (Hit)
            {
                _avgDeviation += state.Time - Time.Seconds;
                _deviationSamples++;
                if (_deviationSamples % 50 == 0)
                {
                    Debug.Log("Average hit latency: " + (_avgDeviation / _deviationSamples) + " from " + _deviationSamples + " samples.");
                }
            }
        }