Beispiel #1
0
    // Use this for initialization
    protected override void start()
    {
        //create the input selects
        m_InputSelects = new InputSelectV2[MountPoints.Length];

        for (int i = 0; i < m_InputSelects.Length; i++)
        {
            m_InputSelects[i] = new InputSelectV2(MountPoints[i].transform, (GameObject)GameObject.Instantiate(SelectionPrefabs[i], MountPoints[i].transform.position, MountPoints[i].transform.rotation), InputSelections[i]);
        }
    }
    // Use this for initialization
    protected override void start()
    {
        //create the input selects
        m_InputSelects = new InputSelectV2[MountPoints.Length];

        for (int i = 0; i < m_InputSelects.Length; i++)
        {
            m_InputSelects[i] = new InputSelectV2(MountPoints[i].transform, (GameObject)GameObject.Instantiate(SelectionPrefabs[i], MountPoints[i].transform.position, MountPoints[i].transform.rotation), InputSelections[i]);
        }
    }