void Awake()
 {
     if(m_instance == null){
         //If I am the first instance, make me the Singleton
         m_instance = this;
         DontDestroyOnLoad(this.gameObject);
     }else{
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if(this != m_instance)
             Destroy(this.gameObject);
     }
 }
Beispiel #2
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 void Awake()
 {
     if (m_instance == null)
     {
         //If I am the first instance, make me the Singleton
         m_instance = this;
         DontDestroyOnLoad(this.gameObject);
     }
     else
     {
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if (this != m_instance)
         {
             Destroy(this.gameObject);
         }
     }
 }