void Start() { if (!mouse) { inputManager = new InputManagerController(); } player = GetComponentInParent <Character>(); bobs = transform.localPosition; }
// Use this for initialization void Start() { character = this.transform.parent.transform.parent.gameObject; if (!mouse) { inputManager = new InputManagerController(); } else { inputManager = new InputManagerMouse(); } }
// Start is called before the first frame update void Start() { pauseCanvas = GameObject.Find("PauseCanvas"); pauseCanvas.SetActive(false); deathCanvas = GameObject.Find("DeathCanvas"); deathCanvas.SetActive(false); inputManagerM = new InputManagerMouse(); inputManagerC = new InputManagerController(); p1_hp = GameObject.Find("P1_HPBar").GetComponent <Slider>(); p2_hp = GameObject.Find("P2_HPBar").GetComponent <Slider>(); p1_tpcd = GameObject.Find("P1_TPCD").GetComponent <Image>(); p2_tpcd = GameObject.Find("P2_TPCD").GetComponent <Image>(); playersAlive = 2; golemA = GameObject.FindGameObjectsWithTag("Enemy"); golem = golemA[0].GetComponent <Golem>(); }
void Start() { if (!mouse) { inputManager = new InputManagerController(); hitBy2ndPlayer = 1; hitStatus = 2; playercolor2nd = Color.red; } else { inputManager = new InputManagerMouse(); hitBy2ndPlayer = 2; hitStatus = 1; playercolor2nd = Color.green; } effectToSpawn = vfx[0]; effectToSpawnStart = vfx[1]; effectToSpawnImplosion = vfx[2]; Cursor.lockState = CursorLockMode.Locked; charContr = GetComponent <CharacterController>(); currentMana = maxMana; currentHealth = maxHealth; grav = GetComponent <Gravity> (); grav.enabled = false; mouseLook = Camera.main.gameObject.GetComponent <camMouseLook> (); layerMask = 1 << 8 | 1 << 2; layerMask = ~layerMask; anim = GetComponentInChildren <Animator>(); ui_man = FindObjectOfType <UI_Manager>(); timeSinceDashed = dashCooldown; ppp = GetComponentInChildren <PostProcessingBehaviour>().profile; //animDummy.SetFloat("AnimSpeed", 1f); //anim.SetFloat("AnimSpeed", 1f); //SendHPToUIMan(); }