public override bool OnEvent(InputKeyEvent ev) { if (ev.KeyChar == 'l') { Entity.Experience.Add(100); return(true); } return(false); }
public override bool OnEvent(InputKeyEvent ev) { return(GUI.OnEvent(ev)); }
public void InputKey(InputActions action, InputActionStates state, float axis) { InputKeyEvent?.Invoke(action, state, axis); }
public override bool OnEvent(InputKeyEvent ev) { return(true); }
public abstract bool OnEvent(InputKeyEvent ev);