void FixedUpdate()
    {
        if (!disableInput)
        {
            if (player)
            {
                player.GetComponent <Creature>().Act(InputInfo.getInputInfo());
            }
        }
        if (Input.GetButtonDown("Console"))
        {
            manager.sysUIManager.ToggleCheat();
        }
        if (Input.GetButtonDown("Cancel"))
        {
            manager.sysUIManager.ToggleTab();
        }
        if (Input.GetButtonDown("Submit"))
        {
            if (PressSubmit != null)
            {
                PressSubmit();
            }
            manager.dialogManager.OnDialogPress();
        }
        if (Input.GetButtonDown("Jump"))
        {
            if (PressJump != null)
            {
                PressJump();
            }
            manager.scriptManager.SkipScript();
        }
        if (Input.GetButtonDown("Interact"))
        {
            if (player)
            {
                // 搜索Interactable
                var collider = Physics2D.OverlapCircle(player.transform.position, 1f, LayerMask.GetMask("Interactable"));

                if (collider)
                {
                    Debug.Log(collider.name);
                    var inter = collider.GetComponent <Interactable>();
                    if (inter != null)
                    {
                        inter.Interact(player.GetComponent <Creature>());
                    }
                    else
                    {
                        Debug.Log("No inter");
                    }
                }
                else
                {
                    Debug.Log("No collider");
                }
            }
        }
    }