Beispiel #1
0
 public static extern void ShadeTile(int32_t tileStartX, int32_t tileEndX, int32_t tileStartY, int32_t tileEndY, int32_t gBufferWidth, int32_t gBufferHeight, InputDataArrays *inputData, float cameraProj_11, float cameraProj_22, float cameraProj_33, float cameraProj_43, int32_t *tileLightIndices, int32_t tileNumLights, bool visualizeLightCount, uint8_t *framebuffer_r, uint8_t *framebuffer_g, uint8_t *framebuffer_b) /*x77*/;
Beispiel #2
0
 public static extern void RenderStatic(InputHeader *inputHeader, InputDataArrays *inputData, int32_t visualizeLightCount, uint8_t *framebuffer_r, uint8_t *framebuffer_g, uint8_t *framebuffer_b) /*x75*/;