// Called when InputManager is initialized (it's Awake() function). private void DefaultKeys( ) { /* original: * if ( gameStateController.isMenuActive ( ) ) * * temporary: */ inputManager.SetValidKeys(InputConfiguration.GetValidKeys( )); }
// Called when InputManager is initialized (it's Awake() function). private void DefaultKeys( ) { /* original: * if ( gameStateController.isMenuActive ( ) ) * * temporary: */ inputManager.SetValidKeys(InputConfiguration.GetValidKeys( )); }