public KeyBuffer(KeyCode keyCode, EInputCommand inputCmd) { KeyCodeValue = keyCode; CmdMessage = new InputCommandMessage(); CmdMessage.InputCommand = inputCmd; CmdMessage.InputState = EInputState.Release; }
public void HandleCommandMessage(InputCommandMessage inCmdMessage) { InputCommandState targetState; if (cmdStateDict.TryGetValue(inCmdMessage.InputCommand, out targetState)) { targetState.HandleInputMessage(inCmdMessage); } }
public void HandleInputMessage(InputCommandMessage inCmdMessage) { switch (inCmdMessage.InputState) { case EInputState.Release: break; case EInputState.Press: _pressCount++; break; case EInputState.Hold: _holdCount++; break; } }