public static bool IsKeyPressed(InputCommand inputCommand)
        {
            if (_keyBindings == null) { _keyBindings = new ControlMapping().LoadKeyBindings(); } // This weird 'new' statement prevents the one-use method LoadKeyBindings from being held in memory.

            if(!_keyBindings.ContainsKey(inputCommand)) { throw new Exception("No key binding found for input command: " + inputCommand.ToString()); }
            foreach(Keys key in _keyBindings[inputCommand])
            {
                if (_input.Keyboard.IsKeyPressed(key)) { return true; }
            }
            return false;
        }