public static void BackToMenu() { instance.warningPanel.SetActive(false); instance.pausePanel.SetActive(false); Initiate.FadeDefault("VR_MainMenu"); }
public static void FoundUserOnDatabase(VRUser _user) { // set current user currentSelectingUser = _user; // change to selection screen Initiate.FadeDefault("Totem_Confirm"); }
public void StartDemo() { VRSettings.enabled = true; PlayerDevice.deviceStatus = DeviceStatus.inSession; PlayerDevice.SetNewID(deviceID.text); PlayerDevice.FindUserOnDB(demoUserID.ToString()); Initiate.FadeDefault("VR_Intro"); }
public void ClientConnected() { PlayerDevice.SetNewID(GameObject.FindObjectOfType <StartClient> ().deviceID.text); RegisterHandler(); PlayerDevice.deviceStatus = DeviceStatus.idle; Initiate.FadeDefault("VR_Idle"); VRSettings.enabled = true; }
public static void EndSession() { // deviceStatus = DeviceStatus.idle; // currentUser = new VRUser (-1, "null", "null", "null","null","null"); // currentUserID = -1; // Initiate.FadeDefault ("VR_Idle"); // restart demo deviceStatus = DeviceStatus.inSession; SetNewID("A1"); FindUserOnDB(Random.Range(1, 11).ToString()); Initiate.FadeDefault("VR_Intro"); }
public void Init() { if (address.text == "") { address.text = address.placeholder.GetComponent <Text> ().text; } if (port.text == "") { port.text = port.placeholder.GetComponent <Text> ().text; } MyNetworkManager.singleton.networkAddress = address.text; MyNetworkManager.singleton.networkPort = int.Parse(port.text); MyNetworkManager.singleton.StartServer(); Initiate.FadeDefault("Totem_Scan"); }
public void StartSession() { PlayerDevice.deviceStatus = DeviceStatus.inSession; Initiate.FadeDefault("VR_Intro"); }
public void LoadVR() { Initiate.FadeDefault("VR_StartClient"); }
public void BackToScan() { Initiate.FadeDefault("Totem_Scan"); }
public static void BackToScanMenu() { SetNullUser(); Initiate.FadeDefault("Totem_Scan"); }
public void Confirm() { Initiate.FadeDefault("Totem_ChooseYourSeat"); }
public void LogoButton() { Initiate.FadeDefault("Totem_Extra"); }
IEnumerator Verifier() { int time = 0; while (checking) { time = time + 1; yield return(null); if (hit.transform.tag == "start" && Input.GetButton("Fire1")) { select_bar.localScale = new Vector3(time * 0.02f, 1f, 1f); if (time > 50) { checking = false; audio_source.clip = chose; audio_source.Play(); last_game_object = null; barRect.transform.position = new Vector3(0, -0.60f, 5.5f); Destroy(start_menu.gameObject); } } else if (hit.transform.tag == "play" && Input.GetButton("Fire1")) { select_bar.localScale = new Vector3(time * 0.02f, 1f, 1f); if (time > 50) { audio_source.clip = confirm; audio_source.Play(); last_game_object = null; bar.GetComponent <Canvas> ().enabled = false; Destroy(instructions.gameObject); StartCoroutine(EndAnimation()); } } else if (hit.transform.tag == "exit" && Input.GetButton("Fire1")) { select_bar.localScale = new Vector3(time * 0.02f, 1f, 1f); if (time > 50) { checking = false; Initiate.FadeDefault("VR_MainMenu"); // Application.LoadLevel ("VR_MainMenu"); } } else if (hit.transform.tag == "quit" && Input.GetButton("Fire1") && paused) { select_bar.localScale = new Vector3(time * 0.02f, 1f, 1f); if (time > 50) { Application.Quit(); } } else { checking = false; } } time = 0; select_bar.localScale = new Vector3(0, 1f, 1f); }
void BackToIdle() { PlayerDevice.EndSession(); Initiate.FadeDefault("VR_Idle"); }
IEnumerator EndScene(float wait) { yield return(new WaitForSeconds(wait)); Initiate.FadeDefault("VR_MainMenu"); }
public void LoadTotem() { Initiate.FadeDefault("Totem_StartServer"); }
public void LoadMenu() { Initiate.FadeDefault("VR_MainMenu"); Debug.Break(); }