public void BeginAndContinueRenderPass(RenderContext context) { if (vkCmd.Handle == NullHandle) { return; } CheckNotBegun(); CheckSecondary(); VkCommandBufferBeginInfo cmdBufInfo = Initializers.commandBufferBeginInfo(); VkCommandBufferInheritanceInfo inheritanceInfo = VkCommandBufferInheritanceInfo.New(); cmdBufInfo.flags = VkCommandBufferUsageFlags.RenderPassContinue; inheritanceInfo.renderPass = context.currentRenderPass.vkRenderPass; inheritanceInfo.subpass = context.currentSubPassIndex; inheritanceInfo.framebuffer = context.currentFrameBuffer.vkFrameBuffer; cmdBufInfo.pInheritanceInfo = &inheritanceInfo; Util.CheckResult(vkBeginCommandBuffer(vkCmd, &cmdBufInfo)); begun = true; inRenderPass = true; //Does not draw anything without viewport and scissor SetViewportScissor(context); }
public void Begin() { CheckNotBegun(); if (vkCmd.Handle == NullHandle) { return; } VkCommandBufferBeginInfo cmdBufInfo = Initializers.commandBufferBeginInfo(); cmdBufInfo.flags = VkCommandBufferUsageFlags.OneTimeSubmit; Util.CheckResult(vkBeginCommandBuffer(vkCmd, &cmdBufInfo)); begun = true; }