public void initializeHead() { /// copy this InitializeCamera cameraSetup = canvas.GetComponent <InitializeCamera> (); int index = InitializeCamera.index; head = heads [index]; }
void Awake() { InitializeCamera cameraSetup = canvas.GetComponent <InitializeCamera> (); int index = InitializeCamera.index; cardboardMain = cardboardMains [index]; myTransform = GetComponent <Transform> (); cbTransform = cardboardMain.GetComponent <Transform> (); rb = cardboardMain.GetComponent <Rigidbody> (); lastPos = cardboardMain.transform.position; }
void Start() { canvas = transform.GetComponentInChildren <RectTransform> (); text = canvas.GetComponentInChildren <Text> (); InitializeCamera cameraSetup = initialCanvas.GetComponent <InitializeCamera> (); int index = InitializeCamera.index; camera = cameras [index]; //canvas = transform.GetComponentInChildren<RectTransform> (); //text = canvas.GetComponentInChildren<Text> (); prototype = transform.GetComponentInParent <PrototypeStates> (); originalScale = prototype.originalScale; hidden = new Vector3(0.0f, 0.0f, 1.0f); canvas.localScale = hidden; text.enabled = false; isOn = false; }
void Awake() { InitializeCamera cameraSetup = canvas.GetComponent <InitializeCamera> (); int index = InitializeCamera.index; head = heads [index]; myTransform = gameObject.transform; AcquireScale(); homeRotation = myTransform.rotation; audio = GetComponent <AudioSource> (); rb = gameObject.GetComponent <Rigidbody> (); archived = true; movingUp = false; scalingUp = false; suspended = false; stopped = false; movingDown = false; scaledDown = false; focusSound = false; }