Beispiel #1
0
    public void initializeHead()
    {
        /// copy this
        InitializeCamera cameraSetup = canvas.GetComponent <InitializeCamera> ();
        int index = InitializeCamera.index;

        head = heads [index];
    }
Beispiel #2
0
    void Awake()
    {
        InitializeCamera cameraSetup = canvas.GetComponent <InitializeCamera> ();
        int index = InitializeCamera.index;

        cardboardMain = cardboardMains [index];

        myTransform = GetComponent <Transform> ();
        cbTransform = cardboardMain.GetComponent <Transform> ();
        rb          = cardboardMain.GetComponent <Rigidbody> ();



        lastPos = cardboardMain.transform.position;
    }
    void Start()
    {
        canvas = transform.GetComponentInChildren <RectTransform> ();
        text   = canvas.GetComponentInChildren <Text> ();

        InitializeCamera cameraSetup = initialCanvas.GetComponent <InitializeCamera> ();
        int index = InitializeCamera.index;

        camera = cameras [index];

        //canvas = transform.GetComponentInChildren<RectTransform> ();
        //text = canvas.GetComponentInChildren<Text> ();
        prototype         = transform.GetComponentInParent <PrototypeStates> ();
        originalScale     = prototype.originalScale;
        hidden            = new Vector3(0.0f, 0.0f, 1.0f);
        canvas.localScale = hidden;
        text.enabled      = false;
        isOn = false;
    }
    void Awake()
    {
        InitializeCamera cameraSetup = canvas.GetComponent <InitializeCamera> ();
        int index = InitializeCamera.index;

        head = heads [index];

        myTransform = gameObject.transform;
        AcquireScale();
        homeRotation = myTransform.rotation;
        audio        = GetComponent <AudioSource> ();
        rb           = gameObject.GetComponent <Rigidbody> ();
        archived     = true;
        movingUp     = false;
        scalingUp    = false;
        suspended    = false;
        stopped      = false;
        movingDown   = false;
        scaledDown   = false;
        focusSound   = false;
    }