public void clickSave() { InitialConfigLoader loader = new InitialConfigLoader(); InitialConfigurations config = loader.loadInitialConfig(); //Create new Building Config Part BuildingConfigurations newbuildingconfig = new BuildingConfigurations(); InputField min = buildingMenu.transform.Find("Panel").Find("HeightComponent").Find("InputField_Min").GetComponent <InputField>(); newbuildingconfig.minheight = float.Parse(min.text); InputField max = buildingMenu.transform.Find("Panel").Find("HeightComponent").Find("InputField_Max").GetComponent <InputField>(); newbuildingconfig.maxheight = float.Parse(max.text); newbuildingconfig.defaultSkins = materialList; Transform contentPanel = buildingMenu.transform.Find("Panel").Find("ScrollRect").Find("Content Panel"); int index = 0; foreach (Transform child in contentPanel) { Toggle t = child.Find("Panel").Find("Toggle").GetComponent <Toggle>(); newbuildingconfig.defaultSkins[index].isActive = t.isOn; index++; } config.buildingConfig = newbuildingconfig; loader.saveInitialConfig(Path.Combine(Application.persistentDataPath, "ConfigFiles/initialConfig.xml"), config); buildingMenu.SetActive(false); }
private void loadConfig() { InitialConfigLoader loader = new InitialConfigLoader(); InitialConfigurations config = loader.loadInitialConfig(); configLoadHelper(config); }
public void ClickSave() { InitialConfigLoader loader = new InitialConfigLoader(); InitialConfigurations config = loader.loadInitialConfig(); List <BarrierConfigurations> newBarrierConfig = new List <BarrierConfigurations>(); for (int i = 0; i < config.barrierConfig.Count; i++) { string GOname = "BarrierSkin " + i; var skinitem = barrierMenu.transform.Find("Panel").Find("Scroll Rect").Find("Content Panel").Find(GOname).Find("Panel"); BarrierConfigurations barrieritem = new BarrierConfigurations(); barrieritem.name = skinitem.Find("TextName").GetComponent <Text>().text; barrieritem.width = float.Parse(skinitem.Find("InputField_Thickness").GetComponent <InputField>().text); barrieritem.height = float.Parse(skinitem.Find("InputField_Height").GetComponent <InputField>().text); barrieritem.Path = materialPaths[i]; if (isTextureChanged[i]) { Material mat = (Material)Resources.Load(barrieritem.Path); byte[] fileData = File.ReadAllBytes(texturePaths[i]); Texture2D tex = new Texture2D(2, 2); tex.LoadImage(fileData); mat.mainTexture = tex; mat.mainTextureScale = new Vector2(5, 1); } } config.barrierConfig = newBarrierConfig; loader.saveInitialConfig(Path.Combine(Application.persistentDataPath, "ConfigFiles/initialConfig.xml"), config); barrierMenu.SetActive(false); }
public void ClickReset() { InitialConfigLoader loader = new InitialConfigLoader(); InitialConfigurations config = loader.loadInitialConfig(); InitialConfigurations tmpConfig = loader.fillConfig(); config.highwayConfig = tmpConfig.highwayConfig; configLoadHelper(config); }
public void clickReset() { InitialConfigLoader loader = new InitialConfigLoader(); InitialConfigurations config = loader.loadInitialConfig(); InitialConfigurations tmpconfig = loader.fillConfig(); config.buildingConfig = tmpconfig.buildingConfig; configLoadHelper(config); }
public void ClickSave() { InitialConfigLoader loader = new InitialConfigLoader(); InitialConfigurations config = loader.loadInitialConfig(); List <HighwayConfigurations> newHighwayConfig = new List <HighwayConfigurations>(); for (int i = 0; i < config.highwayConfig.Count; i++) { string GOname = "HighwaySkin " + i; var skinitem = highwayMenu.transform.Find("Panel").Find("Scroll Rect").Find("Content Panel").Find(GOname).Find("Panel"); HighwayConfigurations highwayitem = new HighwayConfigurations(); highwayitem.type = skinitem.Find("Text_Type").GetComponent <Text>().text; highwayitem.size = float.Parse(skinitem.Find("InputField_Width").GetComponent <InputField>().text); highwayitem.leftSidewalk = skinitem.Find("ToggleLeftSideWalk").GetComponent <Toggle>().isOn; highwayitem.rightSidewalk = skinitem.Find("ToggleRightSideWalk").GetComponent <Toggle>().isOn; highwayitem.leftSidewalkSize = float.Parse(skinitem.Find("InputField LeftSize").GetComponent <InputField>().text); highwayitem.rightSidewalkSize = float.Parse(skinitem.Find("InputField RightSize").GetComponent <InputField>().text); highwayitem.materialPath = materialPaths[i]; if (isTextureChanged[i]) { Material mat = (Material)Resources.Load(highwayitem.materialPath); byte[] fileData = File.ReadAllBytes(texturePaths[i]); Texture2D tex = new Texture2D(2, 2); tex.LoadImage(fileData); mat.mainTexture = tex; mat.mainTextureScale = new Vector2(5, 1); } newHighwayConfig.Add(highwayitem); } config.highwayConfig = newHighwayConfig; loader.saveInitialConfig(Path.Combine(Application.persistentDataPath, "ConfigFiles/initialConfig.xml"), config); highwayMenu.SetActive(false); }
/// <summary> /// Constructs the scene from given parameters /// </summary> /// <param name="OSMfilename">Full path of OSM file</param> /// <param name="continent">Specify Continent to download correct Heightmap from Nasa Srtm Data</param> /// <param name="provider">Choose mapProvider to select Texture of Terrain</param> public void initializeScene(string OSMfilename, HeightmapContinent _continent, MapProvider _provider) { string[] subStr = OSMfilename.Split(new char[] { '/', '\\' }); sceneName = subStr[subStr.Length - 1]; OSMPath = OSMfilename; continent = _continent; provider = _provider; List <Way> WayListforHighway = new List <Way>(); List <Way> WayListforBuilding = new List <Way>(); InitialConfigLoader configloader = new InitialConfigLoader(); var stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); OSMparser parser = new OSMparser(); scenebbox = parser.readBBox(OSMfilename); scenebbox = editbbox(scenebbox); config = configloader.loadInitialConfig(); HeightmapLoader heightMap = new HeightmapLoader(scenebbox, continent); terrain = new myTerrain(heightMap, scenebbox, OSMfilename, provider); stopwatch.Stop(); Debug.Log("<color=blue>TERRAIN RENDER TIME:</color>" + stopwatch.ElapsedMilliseconds); stopwatch.Reset(); stopwatch.Start(); osmxml = parser.parseOSM(OSMfilename); assignNodePositions(); stopwatch.Stop(); Debug.Log("<color=blue>OSM PARSING TIME:</color>" + stopwatch.ElapsedMilliseconds); stopwatch.Reset(); stopwatch.Start(); defaultObject3DList = DefaultObject3DHandler.drawDefaultObjects(osmxml.defaultobject3DList); stopwatch.Stop(); Debug.Log("<color=blue>3D OBJECT RENDER TIME:</color>" + stopwatch.ElapsedMilliseconds); stopwatch.Reset(); stopwatch.Start(); for (int k = 0; k < osmxml.wayList.Count; k++) { Way w = osmxml.wayList[k]; switch (w.type) { case ItemEnumerator.wayType.building: WayListforBuilding.Add(w); break; case ItemEnumerator.wayType.highway: WayListforHighway.Add(w); break; case ItemEnumerator.wayType.area: break; case ItemEnumerator.wayType.barrier: barrierList.Add(new Barrier(w, config.barrierConfig)); break; case ItemEnumerator.wayType.river: highwayList.Add(new Highway(w, config.highwayConfig, terrain)); break; case ItemEnumerator.wayType.none: break; } } stopwatch.Stop(); Debug.Log("<color=blue>ITEM ENUMERATING TIME:</color>" + stopwatch.ElapsedMilliseconds); stopwatch.Reset(); stopwatch.Start(); highwayModeller = new HighwayModeller(WayListforHighway, terrain, config.highwayConfig); highwayModeller.renderHighwayList(); highwayModeller.renderPavementList(); highwayList = highwayModeller.highwayList; pavementList = highwayModeller.pavementList; stopwatch.Stop(); Debug.Log("<color=blue>HIGHWAY RENDERING TIME:</color>" + stopwatch.ElapsedMilliseconds); stopwatch.Reset(); stopwatch.Start(); BuildingListModeller buildingListModeller = new BuildingListModeller(WayListforBuilding, osmxml.buildingRelations, config.buildingConfig); buildingListModeller.renderBuildingList(); buildingList = buildingListModeller.buildingList; stopwatch.Stop(); Debug.Log("<color=blue>BUILDING RENDERING TIME:</color>" + stopwatch.ElapsedMilliseconds); Debug.Log("<color=red>Scene Info:</color> BuildingCount:" + buildingList.Count.ToString() + " HighwayCount:" + highwayList.Count); }
/// <summary> /// Load urban scene using a save file /// </summary> /// <param name="save"> Save file object </param> public void loadProject(SceneSave save) { List <Way> WayListforHighway = new List <Way>(); List <Way> WayListforBuilding = new List <Way>(); InitialConfigLoader configloader = new InitialConfigLoader(); OSMPath = save.osmPath; OSMparser parser = new OSMparser(); scenebbox = parser.readBBox(save.osmPath); scenebbox = editbbox(scenebbox); config = configloader.loadInitialConfig(); //--> Maybe it is better to include config to SaveProject file HeightmapLoader heightMap = new HeightmapLoader(scenebbox, save.continent); terrain = new myTerrain(heightMap, scenebbox, save.osmPath, save.provider); osmxml = parser.parseOSM(save.osmPath); assignNodePositions(); defaultObject3DList = DefaultObject3DHandler.drawDefaultObjects(osmxml.defaultobject3DList); LoadExternalOBJ objloader = new LoadExternalOBJ(); //3D OBJECT LOAD for (int i = 0; i < save.objectSaveList.Count; i++) { Object3D obj = new Object3D(); obj.name = save.objectSaveList[i].name; if (save.objectSaveList[i].type == ObjectType.External) { obj.object3D = objloader.loadOBJ(save.objectSaveList[i].resourcePath); } else { obj.object3D = (GameObject)MonoBehaviour.Instantiate(Resources.Load(save.objectSaveList[i].resourcePath)); } obj.object3D.AddComponent <Object3dMouseHandler>(); obj.resourcePath = save.objectSaveList[i].resourcePath; obj.object3D.transform.position = save.objectSaveList[i].translate; obj.object3D.transform.localScale = save.objectSaveList[i].scale; Quaternion quat = new Quaternion(); quat.eulerAngles = save.objectSaveList[i].rotate; obj.object3D.transform.rotation = quat; obj.object3D.name = obj.name; obj.object3D.tag = "3DObject"; object3DList.Add(obj); } for (int k = 0; k < osmxml.wayList.Count; k++) { Way w = osmxml.wayList[k]; switch (w.type) { case ItemEnumerator.wayType.building: WayListforBuilding.Add(w); break; case ItemEnumerator.wayType.highway: WayListforHighway.Add(w); break; case ItemEnumerator.wayType.area: break; case ItemEnumerator.wayType.barrier: barrierList.Add(new Barrier(w, config.barrierConfig)); break; case ItemEnumerator.wayType.river: highwayList.Add(new Highway(w, config.highwayConfig, terrain)); break; case ItemEnumerator.wayType.none: break; } } highwayModeller = new HighwayModeller(WayListforHighway, terrain, config.highwayConfig, save.highwaySaveList); highwayModeller.renderHighwayList(); highwayModeller.renderPavementList(); highwayList = highwayModeller.highwayList; pavementList = highwayModeller.pavementList; BuildingListModeller buildingListModeller = new BuildingListModeller(WayListforBuilding, osmxml.buildingRelations, config.buildingConfig, save.buildingSaveList); buildingListModeller.renderBuildingList(); buildingList = buildingListModeller.buildingList; if (save.controller == null) { return; } if (save.controller.controllerType == ControllerSave.ControllerType.CameraVan) { Transform mainCamera = GameObject.Find("Main Camera").transform; CameraController camController = mainCamera.GetComponent <CameraController>(); controller = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Car/PolimiCameraCar/CameraVan")); controller.AddComponent <CameraVanMouseHandler>(); controller.tag = "CameraVan"; controller.name = "Camera Van"; controller.transform.position = mainCamera.position + mainCamera.forward * 10.0f; controller.GetComponent <Rigidbody>().useGravity = false; camController.target = controller.transform; } else { Transform mainCamera = GameObject.Find("Main Camera").transform; CameraController camController = mainCamera.GetComponent <CameraController>(); controller = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/Ethan/ThirdPersonController")); controller.AddComponent <CameraVanMouseHandler>(); controller.tag = "CameraVan"; controller.name = "Third Person (Ethan)"; controller.transform.position = mainCamera.position + mainCamera.forward * 10.0f; camController.target = controller.transform; } controller.transform.position = save.controller.controllerPosition; Quaternion controllerQuat = new Quaternion(); controllerQuat.eulerAngles = save.controller.controllerRotation; controller.transform.rotation = controllerQuat; CameraVanEdit cve = GameObject.Find("Canvas").transform.Find("CameraVanEdit").GetComponent <CameraVanEdit>(); cve.cameraList = save.controller.convertBackToCamList(save.controller.cameraSettings); cve.laserScanner = save.controller.convertBackToLaser(save.controller.laserSetting); }