Beispiel #1
0
 public void Quit()
 {
     InitAllData.InitData();
     #if UNITY_EDITOR
     UnityEditor.EditorApplication.isPlaying = false;
     #elif UNITY_STANDALONE
     UnityEngine.Application.Quit();
     #endif
 }
Beispiel #2
0
 public void OnGoTitleButtonClicked()
 {
     InitAllData.InitData();
     SceneManager.LoadScene("Title");
 }
Beispiel #3
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 public void LoadTitle()
 {
     InitAllData.InitData();
     SceneManager.LoadScene("Title");
 }
Beispiel #4
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 public void OnGoToMenuButtonClicked()
 {
     Time.timeScale = 1f;
     InitAllData.InitData();
     SceneManager.LoadScene("Menu");
 }
Beispiel #5
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 private void Start()
 {
     InitAllData.InitData();
 }
Beispiel #6
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 public void DeleteTemporaryData()
 {
     InitAllData.InitData();
 }