public void Quit() { InitAllData.InitData(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #elif UNITY_STANDALONE UnityEngine.Application.Quit(); #endif }
public void OnGoTitleButtonClicked() { InitAllData.InitData(); SceneManager.LoadScene("Title"); }
public void LoadTitle() { InitAllData.InitData(); SceneManager.LoadScene("Title"); }
public void OnGoToMenuButtonClicked() { Time.timeScale = 1f; InitAllData.InitData(); SceneManager.LoadScene("Menu"); }
private void Start() { InitAllData.InitData(); }
public void DeleteTemporaryData() { InitAllData.InitData(); }