Beispiel #1
0
    // Save settings
    public static void save()
    {
        IniFile ini = new IniFile();

        ini.set(SOUND_ENABLED_KEY, SoundEnabled);
        ini.set(MUSIC_ENABLED_KEY, MusicEnabled);

        ini.save("Settings");
    }
Beispiel #2
0
    /// <summary>
    /// Save options.
    /// </summary>
    public static void save()
    {
#if PACKAGE_INI_FILE
        #region Get available languages
#if PACKAGE_SMART_LOCALIZATION
        List<CultureInfo> availableLanguages=LanguageManager.Instance.AvailableLanguagesCultureInfo;
        string languagesList="";

        for (int i=0; i<availableLanguages.Count; ++i)
        {
            if (i>0)
            {
                languagesList=languagesList+", ";
            }

            languagesList=languagesList+availableLanguages[i].Name;
        }
#endif
        #endregion



        IniFile iniFile=new IniFile();
#endif

        #region Game
#if OPTION_LANGUAGE
#if PACKAGE_INI_FILE
        iniFile.set          ("Game.Language", mLanguage, "Application language: "+languagesList);
#else
        PlayerPrefs.SetString("Game.Language", mLanguage);
#endif
#endif

#if OPTION_DIFFICULTY
#if PACKAGE_INI_FILE
        iniFile.set       ("Game.Difficulty", mDifficulty, "Difficulty: 0-"+(difficultyCount-1).ToString());
#else
        PlayerPrefs.SetInt("Game.Difficulty", mDifficulty);
#endif
#endif

#if OPTION_BLOOD
#if PACKAGE_INI_FILE
        iniFile.set       ("Game.Blood", mBlood, "Show blood: True/False");
#else
        PlayerPrefs.SetInt("Game.Blood", mBlood ? 1 : 0);
#endif
#endif

#if OPTION_USE_HINTS
#if PACKAGE_INI_FILE
        iniFile.set       ("Game.UseHints", mUseHints, "Use hints: True/False");
#else
        PlayerPrefs.SetInt("Game.UseHints", mUseHints ? 1 : 0);
#endif
#endif

#if OPTION_AUTOSAVE
#if PACKAGE_INI_FILE
        iniFile.set       ("Game.Autosave", mAutosave, "Enable autosave: True/False");
#else
        PlayerPrefs.SetInt("Game.Autosave", mAutosave ? 1 : 0);
#endif
#endif
        #endregion

        #region Audio
#if OPTION_SOUND
#if PACKAGE_INI_FILE
        iniFile.set       ("Audio.Sound", mSound, "Sound: True/False");
#else
        PlayerPrefs.SetInt("Audio.Sound", mSound ? 1 : 0);
#endif
#endif

#if OPTION_MASTER_VOLUME
#if PACKAGE_INI_FILE
        iniFile.set         ("Audio.MasterVolume", mMasterVolume, "Master volume: 0-1");
#else
        PlayerPrefs.SetFloat("Audio.MasterVolume", mMasterVolume);
#endif
#endif

#if OPTION_MUSIC_VOLUME
#if PACKAGE_INI_FILE
        iniFile.set         ("Audio.MusicVolume", mMusicVolume, "Music volume: 0-1");
#else
        PlayerPrefs.SetFloat("Audio.MusicVolume", mMusicVolume);
#endif
#endif

#if OPTION_VOICE_VOLUME
#if PACKAGE_INI_FILE
        iniFile.set         ("Audio.VoiceVolume", mVoiceVolume, "Voice volume: 0-1");
#else
        PlayerPrefs.SetFloat("Audio.VoiceVolume", mVoiceVolume);
#endif
#endif

#if OPTION_EFFECTS_VOLUME
#if PACKAGE_INI_FILE
        iniFile.set         ("Audio.EffectsVolume", mEffectsVolume, "Effects volume: 0-1");
#else
        PlayerPrefs.SetFloat("Audio.EffectsVolume", mEffectsVolume);
#endif
#endif

#if OPTION_SUBTITLES
#if PACKAGE_INI_FILE
        iniFile.set       ("Audio.Subtitles", mSubtitles, "Subtitles: True/False");
#else
        PlayerPrefs.SetInt("Audio.Subtitles", mSubtitles ? 1 : 0);
#endif
#endif
        #endregion

        #region Video
#if OPTION_SHOW_FPS
#if PACKAGE_INI_FILE
        iniFile.set       ("Video.ShowFPS", mShowFPS, "Show FPS: True/False");
#else
        PlayerPrefs.SetInt("Video.ShowFPS", mShowFPS ? 1 : 0);
#endif
#endif

#if OPTION_FULL_SCREEN_AND_RESOLUTION
#if PACKAGE_INI_FILE
        iniFile.set          ("Video.FullScreen", mFullScreen,    "Full screen mode: True/False");
        iniFile.set          ("Video.Resolution", mResolution,    "Screen resolution: WIDTH x HEIGHT : RATE Hz");
#else
        PlayerPrefs.SetInt   ("Video.FullScreen", mFullScreen ? 1 : 0);
        PlayerPrefs.SetString("Video.Resolution", mResolution);
#endif
#endif

#if OPTION_QUALITY
#if PACKAGE_INI_FILE
        iniFile.set       ("Video.Quality", mQuality, "Video quality: 0-"+QualitySettings.names.Length.ToString()+" ("+QualitySettings.names.Length.ToString()+" - Custom)");
#else
        PlayerPrefs.SetInt("Video.Quality", mQuality);
#endif
#endif
        #endregion

        #region Controls
#if MENU_DEFINE_KEYS
#if PACKAGE_INI_FILE
        bool firstKey=true;
#endif

        foreach (KeyMapping key in InputControl.getKeys())
        {
#if PACKAGE_INI_FILE
            if (firstKey)
            {
                firstKey=false;
                iniFile.set("Controls."+key.name+".Primary", key.primaryInput.ToString(), "Controls");
            }
            else
            {
                iniFile.set("Controls."+key.name+".Primary", key.primaryInput.ToString());
            }

            iniFile.set("Controls."+key.name+".Secondary",   key.secondaryInput.ToString());
            iniFile.set("Controls."+key.name+".Third",       key.thirdInput.ToString());
#else
            PlayerPrefs.SetString("Controls."+key.name+".Primary",   key.primaryInput.ToString());
            PlayerPrefs.SetString("Controls."+key.name+".Secondary", key.secondaryInput.ToString());
            PlayerPrefs.SetString("Controls."+key.name+".Third",     key.thirdInput.ToString());
#endif
        }
#endif

#if OPTION_ALWAYS_RUN
#if PACKAGE_INI_FILE
        iniFile.set       ("Controls.AlwaysRun", mAlwaysRun, "Always run: True/False");
#else
        PlayerPrefs.SetInt("Controls.AlwaysRun", mAlwaysRun ? 1 : 0);
#endif
#endif

#if OPTION_AUTO_AIM
#if PACKAGE_INI_FILE
        iniFile.set       ("Controls.AutoAim", mAutoAim, "Auto aim: True/False");
#else
        PlayerPrefs.SetInt("Controls.AutoAim", mAutoAim ? 1 : 0);
#endif
#endif

#if OPTION_MOUSE_SENSITIVITY
#if PACKAGE_INI_FILE
        iniFile.set         ("Controls.MouseSensitivity", mMouseSensitivity, "Mouse sensitivity: 0-"+mouseSensitivityMaximum.ToString());
#else
        PlayerPrefs.SetFloat("Controls.MouseSensitivity", mMouseSensitivity);
#endif
#endif

#if OPTION_INVERT_MOUSE_Y
#if PACKAGE_INI_FILE
        iniFile.set       ("Controls.InvertMouseY", mInvertMouseY, "Invert mouse Y: True/False");
#else
        PlayerPrefs.SetInt("Controls.InvertMouseY", mInvertMouseY ? 1 : 0);
#endif
#endif

#if OPTION_INPUT_DEVICE
#if PACKAGE_INI_FILE
        iniFile.set       ("Controls.InputDevice", (int)inputDevice, "Input device: 0-"+(Enum.GetNames(typeof(InputDevice)).Length-1).ToString());
#else
        PlayerPrefs.SetInt("Controls.InputDevice", (int)inputDevice);
#endif
#endif
        #endregion

#if PACKAGE_INI_FILE
        iniFile.save("Settings");
#endif
    }