public EditorViewModel()
        {
            AppDomain.CurrentDomain.Load("SimpleGameEngine.Examples");

            SceneObjectTypes = InheritedClassMethods.GetInheritedClasses <SceneObject>();
            BehaviourTypes   = InheritedClassMethods.GetInheritedClasses <BaseBehaviour>();
            CreateNewScene();
            InitCommands();
        }
        protected static void BehavioursFromJson(JObject jsObj, SceneObject parent)
        {
            var behaviourTypes = InheritedClassMethods.GetInheritedClasses <BaseBehaviour>();

            foreach (var beh in jsObj[Properties.Behaviours])
            {
                var type     = behaviourTypes.First(x => x.Name.Equals(beh[BehaviourProperties.Type].Value <string>()));
                var instance = (BaseBehaviour)Activator.CreateInstance(type, parent);
                foreach (var property in type.GetProperties(BindingFlags.Public | BindingFlags.Instance))
                {
                    if (!property.CanWrite || beh[property.Name] is null)
                    {
                        continue;
                    }

                    var fromJsonMethod = property.PropertyType.GetMethods().FirstOrDefault(x => x.Name == "FromJson");
                    var value          = fromJsonMethod != null
                        ? fromJsonMethod.Invoke(null, new object[] { beh[property.Name], parent })
                        : beh[property.Name].ToObject(property.PropertyType);

                    property.SetValue(instance, value);
                }
            }
        }