Beispiel #1
0
    // Use this for initialization
    public void Setup(LevelManager _lm)
    {
        name = "UI";
        _levman = _lm;
        transform.position = new Vector3(Camera.main.transform.position.x, Camera.main.transform.position.y, -100f);

        GameEventManager.GameStart += GameStart;
        GameEventManager.GameOver += GameOver;
        GameEventManager.Respawn += Respawn;

        _IngameUI = FETool.findWithinChildren(this.gameObject, "Ingame").GetComponent<IngameUI>();
        _GameOverUI = FETool.findWithinChildren(this.gameObject, "GameOver").GetComponent<GameOverUI>();
        _EntryUI = FETool.findWithinChildren(this.gameObject, "EntryMenu").GetComponent<EntryUI>();
        _EndGameUI = FETool.findWithinChildren(this.gameObject, "EndGame").GetComponent<EndGameUI>();
        BottomPos = FETool.findWithinChildren(gameObject, "BottomPos").transform;
        TopPos = FETool.findWithinChildren(gameObject, "TopPos").transform;

        _IngameUI.SetupSub(this);
        _IngameUI.Setup();
        _GameOverUI.SetupSub(this);
        _GameOverUI.Setup();
        _EntryUI.SetupSub(this);
        _EntryUI.Setup();
        _EndGameUI.SetupSub(this);
        _EndGameUI.Setup();

        if (_lm._profile.SETUP.GameType == GameSetup.versionType.Demo)
        {
            _IngameUI.initPos = IngamePlaceDemo;
            _GameOverUI.lbInitpos = LeaderboardPlaceDemo;
            _EndGameUI.lbInitpos = LeaderboardPlaceDemo;
        }
    }