public void StoryGameStart(int stageID) { IngameType = IngameType.스토리; currentStageId = stageID; CharacterType eqipCharacter = StageChart.instance.GetStageChartInfo(stageID).CharacterType; UserInfo.instance.GetUserCharacterInfo().eqipCharacter = eqipCharacter; string dialogue = "DialogueID"; int dialogueID = StageChart.instance.GetStageChartInfo(stageID).PrologueId; this.dialogueID = dialogueID; if (dialogueID != 0) { PopupManager.instance.Dialogue(dialogueID, () => { SceneManager.LoadScene("인게임"); }); } else { SceneManager.LoadScene("인게임"); } /* * if (PlayerPrefs.HasKey(dialogue + dialogueID)) * { * SceneManager.LoadScene("인게임"); * } * else * { * }*/ }
public void RankingGameStart(int recipeID, int numberOfFood, int limitTime, CharacterType characterType) { IngameType = IngameType.랭킹; UserInfo.instance.GetUserCharacterInfo().eqipCharacter = characterType; this.recipeId = recipeID; this.numberOfFood = numberOfFood; this.limitTime = limitTime; SceneManager.LoadScene("인게임"); }
public void CharacterUpgradeGameStart(int stageID, CharacterType characterType) { IngameType = IngameType.캐릭터승급; UserInfo.instance.GetUserCharacterInfo().eqipCharacter = characterType; currentStageId = stageID; this.recipeId = StageChart.instance.GetStageChartInfo(stageID).RecipeId; this.numberOfFood = StageChart.instance.GetStageChartInfo(stageID).NumberOfFood; this.limitTime = StageChart.instance.GetStageChartInfo(stageID).TimeLimit; SceneManager.LoadScene("인게임"); }