Beispiel #1
0
    void Start()
    {
        DefaultSpriteUI.SetMaterial(Resources.Load("Gui/Gui4G") as Material);

        GuiControls.Start(this);
        GuiHud.Start(this);



        Message.MessageSprite  = DefaultSpriteUI.AddElement(new Vector2(50, 206), 222, 52, 3, 290, 106, 222, 52);
        Message.CurrentMessage = E_HudMessageType.E_NONE;

//        GuiFPS.NumberSprites[0] = DefaultSpriteUI.AddElement(new Vector2(GuiFPS.ScreenLeft, GuiFPS.ScreenBottom), GuiFPS.ScreenWidth, GuiFPS.UvHeight, 10, GuiFPS.UvLeft, GuiFPS.UvTop, GuiFPS.UvWidth, GuiFPS.UvHeight);
//        GuiFPS.NumberSprites[1] = DefaultSpriteUI.AddElement(new Vector2(GuiFPS.ScreenLeft - GuiFPS.ScreenWidth, GuiFPS.ScreenBottom), GuiFPS.ScreenWidth, GuiFPS.UvHeight, 10, GuiFPS.UvLeft, GuiFPS.UvTop, GuiFPS.UvWidth, GuiFPS.UvHeight);

        Fade = DefaultSpriteUI.AddElement(new Vector2(0, 0), Screen.width, Screen.height, 10, 404 * 2, 510 * 2, 1, 1);

        GuiShop.Start(this);
        IngameMenu.Start(this);

        ShowMessage(E_HudMessageType.E_NONE);
        currentAlpha = startAlpha;
        if (fadeIntoScene)
        {
            FadeIn();
        }
    }