public override void Draw(GameTime gameTime) { SpriteBatch.Draw(_image, _imageRectangle, Color.White); _cloudHandler.Draw(SpriteBatch); DrawAllPlatforms(); DrawPlayerIfAliveElseDrawDeathSprite(gameTime); _enemiesHandler.Draw(gameTime, SpriteBatch); _collectItemHandler.DrawAllItems(SpriteBatch); _informationPanel.Draw(SpriteBatch); base.Draw(gameTime); }