public static void CreateMenu(EverestModule everestModule, TextMenu menu, bool inGame)
        {
            List <TextMenuExt.EaseInSubHeaderExt> enabledDescriptions = new();

            TextMenuExt.EaseInSubHeaderExt AddEnabledDescription(TextMenu.Item enabledItem, TextMenu containingMenu, string description)
            {
                TextMenuExt.EaseInSubHeaderExt descriptionText = new(description, false, containingMenu) {
                    TextColor   = Color.Gray,
                    HeightExtra = 0f
                };

                List <TextMenu.Item> items = containingMenu.GetItems();

                if (items.Contains(enabledItem))
                {
                    containingMenu.Insert(items.IndexOf(enabledItem) + 1, descriptionText);
                }

                enabledItem.OnEnter += () => descriptionText.FadeVisible = Settings.Enabled;
                enabledItem.OnLeave += () => descriptionText.FadeVisible = false;

                return(descriptionText);
            }

            TextMenu.Item enabledItem = new TextMenu.OnOff("Enabled".ToDialogText(), Settings.Enabled).Change((value) => {
                Settings.Enabled = value;
                foreach (EaseInSubMenu easeInSubMenu in options)
                {
                    easeInSubMenu.FadeVisible = value;
                }

                foreach (TextMenuExt.EaseInSubHeaderExt easeInSubHeader in enabledDescriptions)
                {
                    easeInSubHeader.FadeVisible = value;
                }
            });
            menu.Add(enabledItem);
            CreateOptions(everestModule, menu, inGame);
            foreach (EaseInSubMenu easeInSubMenu in options)
            {
                menu.Add(easeInSubMenu);
            }

            foreach (string text in Split(InputController.TasFilePath, 60).Reverse())
            {
                enabledDescriptions.Add(AddEnabledDescription(enabledItem, menu, text));
            }

            enabledDescriptions.Add(AddEnabledDescription(enabledItem, menu, "Enabled Description".ToDialogText()));

            HitboxMenu.AddSubMenuDescription(menu, inGame);
            InfoHud.AddSubMenuDescription(menu);
            hotkeysSubMenu.AddDescription(menu, "Hotkeys Description".ToDialogText());
        }
 private static void CreateOptions(EverestModule everestModule, TextMenu menu, bool inGame)
 {
     options = new List <EaseInSubMenu> {
         HitboxMenu.CreateSubMenu(menu, inGame),
         SimplifiedGraphicsFeature.CreateSubMenu(),
         InfoHud.CreateSubMenu(),
         CreateRoundValuesSubMenu(),
         CreateRelaunchSubMenu(),
         CreateHotkeysSubMenu(everestModule, menu),
         CreateMoreOptionsSubMenu(),
     };
 }