Beispiel #1
0
        /// <summary>
        /// Start to process all pending messages.
        /// This method is called after a client is subscribed to the queue.
        /// </summary>
        private async Task ProcessPendingMessages(bool high)
        {
            while (State.TriggerSupported)
            {
                QueueMessage message;

                if (high)
                {
                    lock (HighPriorityLinkedList)
                    {
                        if (HighPriorityLinkedList.Count == 0)
                        {
                            return;
                        }

                        message = HighPriorityLinkedList.First.Value;
                        HighPriorityLinkedList.RemoveFirst();
                        message.IsInQueue = false;
                    }
                }
                else
                {
                    lock (RegularLinkedList)
                    {
                        if (RegularLinkedList.Count == 0)
                        {
                            return;
                        }

                        message = RegularLinkedList.First.Value;
                        RegularLinkedList.RemoveFirst();
                        message.IsInQueue = false;
                    }
                }

                try
                {
                    PushResult pr = await State.Push(message);

                    if (pr == PushResult.Empty || pr == PushResult.NoConsumers)
                    {
                        return;
                    }
                }
                catch (Exception ex)
                {
                    Info.AddError();
                    try
                    {
                        Decision decision = await DeliveryHandler.ExceptionThrown(this, message, ex);
                        await ApplyDecision(decision, message);
                    }
                    catch //if developer does wrong operation, we should not stop
                    {
                    }
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Start to process all pending messages.
        /// This method is called after a client is subscribed to the queue.
        /// </summary>
        private async Task ProcessPendingMessages(bool high)
        {
            while (State.TriggerSupported)
            {
                if (_clients.Count == 0)
                {
                    return;
                }

                QueueMessage message;

                if (high)
                {
                    lock (PriorityMessagesList)
                    {
                        if (PriorityMessagesList.Count == 0)
                        {
                            return;
                        }

                        message = PriorityMessagesList.First?.Value;
                        if (message == null)
                        {
                            return;
                        }

                        PriorityMessagesList.RemoveFirst();
                        message.IsInQueue = false;
                    }
                }
                else
                {
                    lock (MessagesList)
                    {
                        if (MessagesList.Count == 0)
                        {
                            return;
                        }

                        message = MessagesList.First?.Value;
                        if (message == null)
                        {
                            return;
                        }

                        MessagesList.RemoveFirst();
                        message.IsInQueue = false;
                    }
                }

                try
                {
                    PushResult pr = await State.Push(message);

                    if (pr == PushResult.NoConsumers || pr == PushResult.Empty)
                    {
                        return;
                    }
                }
                catch (Exception ex)
                {
                    Server.SendError("PROCESS_MESSAGES", ex, $"QueueName:{Name}");
                    Info.AddError();
                    try
                    {
                        Decision decision = await DeliveryHandler.ExceptionThrown(this, message, ex);
                        await ApplyDecision(decision, message);
                    }
                    catch //if developer does wrong operation, we should not stop
                    {
                    }
                }

                if (Options.DelayBetweenMessages > 0)
                {
                    await Task.Delay(Options.DelayBetweenMessages);
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// Pushes a message into the queue.
        /// </summary>
        internal async Task <PushResult> Push(QueueMessage message, MqClient sender)
        {
            if (Status == QueueStatus.Stopped)
            {
                return(PushResult.StatusNotSupported);
            }

            if (Options.MessageLimit > 0 && HighPriorityLinkedList.Count + RegularLinkedList.Count >= Options.MessageLimit)
            {
                return(PushResult.LimitExceeded);
            }

            if (Options.MessageSizeLimit > 0 && message.Message.Length > Options.MessageSizeLimit)
            {
                return(PushResult.LimitExceeded);
            }

            //prepare properties
            message.Message.FirstAcquirer       = true;
            message.Message.AcknowledgeRequired = Options.RequestAcknowledge;

            //if message doesn't have message id and "UseMessageId" option is enabled, create new message id for the message
            if (Options.UseMessageId && string.IsNullOrEmpty(message.Message.MessageId))
            {
                message.Message.SetMessageId(Channel.Server.MessageIdGenerator.Create());
            }

            //if we have an option maximum wait duration for message, set it after message joined to the queue.
            //time keeper will check this value and if message time is up, it will remove message from the queue.
            if (Options.MessageTimeout > TimeSpan.Zero)
            {
                message.Deadline = DateTime.UtcNow.Add(Options.MessageTimeout);
            }

            if (Options.HideClientNames)
            {
                message.Message.SetSource(null);
            }

            try
            {
                //fire message receive event
                Info.AddMessageReceive();
                Decision decision = await DeliveryHandler.ReceivedFromProducer(this, message, sender);

                message.Decision = decision;

                bool allow = await ApplyDecision(decision, message);

                if (!allow)
                {
                    return(PushResult.Success);
                }

                if (State.CanEnqueue(message))
                {
                    await RunInListSync(() => AddMessage(message));

                    if (State.TriggerSupported && !_triggering)
                    {
                        _ = Trigger();
                    }
                }
                else
                {
                    _ = State.Push(message);
                }

                return(PushResult.Success);
            }
            catch (Exception ex)
            {
                Info.AddError();
                try
                {
                    Decision decision = await DeliveryHandler.ExceptionThrown(this, State.ProcessingMessage, ex);

                    if (State.ProcessingMessage != null)
                    {
                        await ApplyDecision(decision, State.ProcessingMessage);

                        if (decision.KeepMessage && !State.ProcessingMessage.IsInQueue)
                        {
                            AddMessage(State.ProcessingMessage, false);
                        }
                    }
                }
                catch //if developer does wrong operation, we should not stop
                {
                }
            }

            return(PushResult.Success);
        }
Beispiel #4
0
        /// <summary>
        /// Pushes a message into the queue.
        /// </summary>
        internal async Task <PushResult> Push(QueueMessage message, MqClient sender)
        {
            if (!IsInitialized)
            {
                try
                {
                    UpdateOptionsByMessage(message.Message);
                    DeliveryHandlerBuilder handlerBuilder = new DeliveryHandlerBuilder
                    {
                        Server  = Server,
                        Queue   = this,
                        Headers = message.Message.Headers,
                        DeliveryHandlerHeader = message.Message.FindHeader(HorseHeaders.DELIVERY_HANDLER)
                    };

                    IMessageDeliveryHandler deliveryHandler = await Server.DeliveryHandlerFactory(handlerBuilder);

                    InitializeQueue(deliveryHandler);

                    handlerBuilder.TriggerAfterCompleted();
                }
                catch (Exception e)
                {
                    Server.SendError("INITIALIZE_IN_PUSH", e, $"QueueName:{Name}");
                    throw;
                }
            }

            if (Status == QueueStatus.Stopped)
            {
                return(PushResult.StatusNotSupported);
            }

            if (Options.MessageLimit > 0 && PriorityMessagesList.Count + MessagesList.Count >= Options.MessageLimit)
            {
                return(PushResult.LimitExceeded);
            }

            if (Options.MessageSizeLimit > 0 && message.Message.Length > Options.MessageSizeLimit)
            {
                return(PushResult.LimitExceeded);
            }

            //remove operational headers that are should not be sent to consumers or saved to disk
            message.Message.RemoveHeaders(HorseHeaders.DELAY_BETWEEN_MESSAGES,
                                          HorseHeaders.ACKNOWLEDGE,
                                          HorseHeaders.QUEUE_NAME,
                                          HorseHeaders.QUEUE_STATUS,
                                          HorseHeaders.QUEUE_TOPIC,
                                          HorseHeaders.PUT_BACK_DELAY,
                                          HorseHeaders.DELIVERY,
                                          HorseHeaders.DELIVERY_HANDLER,
                                          HorseHeaders.CC);

            //prepare properties
            message.Message.WaitResponse = Options.Acknowledge != QueueAckDecision.None;

            //if message doesn't have message id and "UseMessageId" option is enabled, create new message id for the message
            if (Options.UseMessageId && string.IsNullOrEmpty(message.Message.MessageId))
            {
                message.Message.SetMessageId(Server.MessageIdGenerator.Create());
            }

            //if we have an option maximum wait duration for message, set it after message joined to the queue.
            //time keeper will check this value and if message time is up, it will remove message from the queue.
            if (Options.MessageTimeout > TimeSpan.Zero)
            {
                message.Deadline = DateTime.UtcNow.Add(Options.MessageTimeout);
            }

            if (Options.HideClientNames)
            {
                message.Message.SetSource(null);
            }

            try
            {
                //fire message receive event
                Info.AddMessageReceive();
                Decision decision = await DeliveryHandler.ReceivedFromProducer(this, message, sender);

                message.Decision = decision;

                bool allow = await ApplyDecision(decision, message);

                if (!allow)
                {
                    return(PushResult.Success);
                }

                //trigger message produced event
                OnMessageProduced.Trigger(message);

                if (State.CanEnqueue(message))
                {
                    await RunInListSync(() => AddMessage(message));

                    if (State.TriggerSupported && !_triggering)
                    {
                        _ = Trigger();
                    }
                }
                else
                {
                    _ = State.Push(message);
                }

                return(PushResult.Success);
            }
            catch (Exception ex)
            {
                Server.SendError("PUSH", ex, $"QueueName:{Name}");
                Info.AddError();
                try
                {
                    Decision decision = await DeliveryHandler.ExceptionThrown(this, State.ProcessingMessage, ex);

                    if (State.ProcessingMessage != null)
                    {
                        await ApplyDecision(decision, State.ProcessingMessage);

                        if (!State.ProcessingMessage.IsInQueue)
                        {
                            if (decision.PutBack == PutBackDecision.Start)
                            {
                                AddMessage(State.ProcessingMessage, false);
                            }
                            else if (decision.PutBack == PutBackDecision.End)
                            {
                                AddMessage(State.ProcessingMessage);
                            }
                        }
                    }
                }
                catch //if developer does wrong operation, we should not stop
                {
                }
            }

            return(PushResult.Success);
        }