public void UpvoteCurrent()
    {
        if (buttonDisabledTime > 0)
        {
            return;
        }
        else
        {
            DisableButtons();
        }

        //float multipier = influence.ResetInfluence();
        float multiplier = 1f;

        paintingScripts[currentIndex].Upvote(multiplier, golfMeter);
        hmmSource.Play();

        influence.DecreaseInfluence();
        CheckInfluence();
    }