/// <summary> /// Switch on the UI element indicating where a given defender should move, or switch it off when the defender arrives. /// </summary> /// <param name="defender">The moving defender, or null if all notices should be off.</param> private void ToggleMoveNotice(DefenderSandbox defender, Indicate startOrStop) { if (defender == null) { foreach (GameObject notice in moveNotices) { notice.SetActive(false); } return; } bool newState = startOrStop == Indicate.Start ? true : false; switch (defender.gameObject.name) { case RANGER: rangerNotice.SetActive(newState); break; case GUARDIAN: guardianNotice.SetActive(newState); break; case BRAWLER: brawlerNotice.SetActive(newState); break; } }
public static void Update( EPStatement statement, string theString, int intPrimitive) { Indicate.Add(new object[] {theString, intPrimitive}); Statements.Add(statement); }
private void NoteObject(string tag, Indicate startOrStop) { if (startOrStop == Indicate.Start) { foreach (GameObject obj in GameObject.FindGameObjectsWithTag(tag)) { MonoBehaviour.Instantiate <GameObject>(indicator, new Vector3(obj.transform.position.x, indicator.transform.position.y, obj.transform.position.z + indicator.transform.position.z), indicator.transform.rotation); } } else { foreach (GameObject indicator in GameObject.FindGameObjectsWithTag(INDICATOR_TAG)) { indicator.SetActive(false); } } }
public void Reset() { Indicate.Clear(); Statements.Clear(); }
/// <summary> /// 表示方法の設定 /// </summary> public void SetIndicate(Indicate indicate, RangeIndicate range, RadiusIndicate radius) { //3種類2つの項目を総当たり的に表現 if (indicate == Indicate.Visible) { //表示 converge = false; if (range == RangeIndicate.StartToEnd) { //startからend lerpStart.SetValues(startAnchor, startAnchor); lerpEnd.SetValues(startAnchor, endAnchor); //start.SetTarget(startAnchor); //end.SetTarget(endAnchor); } else if (range == RangeIndicate.EndToStart) { //endからstart lerpStart.SetValues(endAnchor, startAnchor); lerpEnd.SetValues(endAnchor, endAnchor); //start.SetTarget(startAnchor); //end.SetTarget(endAnchor); } else if (range == RangeIndicate.CenterToOutside) { //centerからoutside float center = (endAnchor - startAnchor) * 0.5f + startAnchor; lerpStart.SetValues(center, startAnchor); lerpEnd.SetValues(center, endAnchor); //start.SetTarget(startAnchor); //end.SetTarget(endAnchor); } if (radius == RadiusIndicate.InnerToOuter) { //innerからouter lerpInner.SetValues(innerAnchor, innerAnchor); lerpOuter.SetValues(innerAnchor, outerAnchor); //inner.SetTarget(innerAnchor); //outer.SetTarget(outerAnchor); } else if (radius == RadiusIndicate.OuterToInner) { //outerからinner lerpInner.SetValues(outerAnchor, innerAnchor); lerpOuter.SetValues(outerAnchor, outerAnchor); //inner.SetTarget(innerAnchor); //outer.SetTarget(outerAnchor); } else if (radius == RadiusIndicate.CenterToOutside) { //centerからoutside float center = (outerAnchor - innerAnchor) * 0.5f + innerAnchor; lerpInner.SetValues(center, innerAnchor); lerpOuter.SetValues(center, outerAnchor); //inner.SetTarget(innerAnchor); //outer.SetTarget(outerAnchor); } } else { //非表示 converge = true; if (range == RangeIndicate.StartToEnd) { //startからend lerpStart.SetValues(startAnchor, endAnchor); lerpEnd.SetValues(endAnchor, endAnchor); //start.SetTarget(endAnchor); //end.SetTarget(endAnchor); } else if (range == RangeIndicate.EndToStart) { //endからstart lerpStart.SetValues(startAnchor, startAnchor); lerpEnd.SetValues(endAnchor, startAnchor); //start.SetTarget(startAnchor); //end.SetTarget(startAnchor); } else if (range == RangeIndicate.CenterToOutside) { //centerからoutside float center = (endAnchor - startAnchor) * 0.5f + startAnchor; lerpStart.SetValues(startAnchor, center); lerpEnd.SetValues(endAnchor, center); //start.SetTarget(center); //end.SetTarget(center); } if (radius == RadiusIndicate.InnerToOuter) { //innerからouter lerpInner.SetValues(innerAnchor, outerAnchor); lerpOuter.SetValues(outerAnchor, outerAnchor); //start.SetTarget(outerAnchor); //end.SetTarget(outerAnchor); } else if (radius == RadiusIndicate.OuterToInner) { //outerからinner lerpInner.SetValues(innerAnchor, innerAnchor); lerpOuter.SetValues(outerAnchor, innerAnchor); //start.SetTarget(innerAnchor); //end.SetTarget(innerAnchor); } else if (radius == RadiusIndicate.CenterToOutside) { //centerからoutside float center = (outerAnchor - innerAnchor) * 0.5f + innerAnchor; lerpInner.SetValues(innerAnchor, center); lerpOuter.SetValues(outerAnchor, center); //start.SetTarget(center); //end.SetTarget(center); } } //範囲の固定設定 if (range == RangeIndicate.Fixed) { lerpStart.SetValues(startAnchor, startAnchor); lerpEnd.SetValues(endAnchor, endAnchor); } //半径の固定設定 if (radius == RadiusIndicate.Fixed) { lerpInner.SetValues(innerAnchor, innerAnchor); lerpOuter.SetValues(outerAnchor, outerAnchor); } //処理中 processing = true; }
public static void ServerDisplay(object sender, Indicate.ServerDisplayArgs args) { Console.WriteLine ("Server was displayed"); }