public void TransitionAct()
 {
     IncrementCartridge.Rotate(ref c_activeData.i_currentPreviewIndex, 1, c_previewData.PreviewShots.Count);
     c_positionData.q_currentRotation = Quaternion.Euler(c_previewData.PreviewShots[c_activeData.i_currentPreviewIndex].CameraAngle);
     c_positionData.v_currentPosition = c_previewData.PreviewShots[c_activeData.i_currentPreviewIndex].StartPosition;
     c_activeData.f_currentShotTime   = Constants.ZERO_F;
 }
Beispiel #2
0
    public void TransitionAct()
    {
        int activeIndex = c_activeData.i_activeMenuItemIndex;

        IncrementCartridge.Rotate(ref activeIndex, c_activeData.i_menuDir, c_activeData.i_menuItemCount, 0);

        c_activeData.i_activeMenuItemIndex = activeIndex;

        c_activeData.f_currentMenuTickCount = Constants.ZERO_F;
    }