Beispiel #1
0
        private void UpdateClient()
        {
            while (Client.DataAvailable)
            {
                var packet = ClientStream.ReadPacket(Craft.Net.PacketDirection.Serverbound);
                Log.LogPacket(packet, true);

                if (packet is EncryptionKeyResponsePacket)
                {
                    if (!FinializeClientEncryption((EncryptionKeyResponsePacket)packet))
                    {
                        if (ConnectionClosed != null)
                        {
                            ConnectionClosed(this, null);
                        }
                        Worker.Abort();
                        return;
                    }
                }
                else
                {
                    var eventArgs = new IncomingPacketEventArgs(packet, true);
                    if (IncomingPacket != null)
                    {
                        IncomingPacket(this, eventArgs);
                    }
                    lock (Server)
                    {
                        if (!eventArgs.Handled)
                        {
                            ServerStream.WritePacket(packet, Craft.Net.PacketDirection.Serverbound);
                        }
                        // We use a BufferedStream to make sure packets get sent in one piece, rather than
                        // a field at a time. Flushing it here sends the assembled packet.
                        Server.Flush();
                    }
                    if (packet is DisconnectPacket)
                    {
                        Console.WriteLine("Client disconnected: " + ((DisconnectPacket)packet).Reason);
                        if (ConnectionClosed != null)
                        {
                            ConnectionClosed(this, null);
                        }
                        Worker.Abort();
                    }
                }
            }
        }
Beispiel #2
0
        private void UpdateServer()
        {
            while (Server.DataAvailable)
            {
                var packet = ServerStream.ReadPacket(Craft.Net.PacketDirection.Clientbound);
                Log.LogPacket(packet, false);

                if (packet is EncryptionKeyRequestPacket)
                {
                    InitializeEncryption((EncryptionKeyRequestPacket)packet);
                }
                else
                {
                    var eventArgs = new IncomingPacketEventArgs(packet, false);
                    if (IncomingPacket != null)
                    {
                        IncomingPacket(this, eventArgs);
                    }
                    lock (Client)
                    {
                        if (!eventArgs.Handled)
                        {
                            ClientStream.WritePacket(packet, Craft.Net.PacketDirection.Clientbound);
                        }
                        Client.Flush();
                    }
                    if (packet is DisconnectPacket)
                    {
                        Console.WriteLine("Server disconnected: " + ((DisconnectPacket)packet).Reason);
                        if (ConnectionClosed != null)
                        {
                            ConnectionClosed(this, null);
                        }
                        Worker.Abort();
                    }
                }
            }
        }