public void SetStuff()
 {
     inGameSoundManager = GameObject.Find("SoundManager").GetComponent <InGameSoundManager>();
     gameManager        = GameObject.Find("GameManager");
     anim    = GetComponent <Animator>();
     stamina = 100;
 }
 // Use this for initialization
 void Start()
 {
     if (anim == null)
     {
         anim = GetComponent <Animator>();
     }
     if (igm == null)
     {
         igm = GameObject.Find("SoundManager").GetComponent <InGameSoundManager>();
     }
     //WeaponInHand();
 }