Beispiel #1
0
 protected override void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Debug.Log($"InGameChat instance already exists, destorying {gameObject.name}");
         Destroy(this);
     }
     base.Awake();
 }
    /* -------------------------------------------------------------------------------------------------------- */
    /*
     * UNITY STUFF
     */
    /* -------------------------------------------------------------------------------------------------------- */
    // Used when the game start
    void Awake()
    {
        Script = this;

        mainScreenScript = MainScreen.Script;
        playerName = MainScreen.playerName;

        inGameChatEntries = new List<LobbyChat.LobbyChatEntry>();

        window = new Rect(windowStartX, windowStartY, Screen.width-(windowStartX*2), windowHeight);
    }