Beispiel #1
0
        public void Execute(Vector3 airForce)
        {
            var cat = _inGameCat.Get();

            if (airForce.y > 0 && cat.Status != Cat.CatStatus.Jumping)
            {
                _inGameCat.Update(cat.Jump(airForce));
            }
        }
Beispiel #2
0
        private void Update()
        {
            var h = Input.GetAxis("Horizontal");
            var v = Input.GetAxis("Vertical");

            if (Input.GetKeyDown(KeyCode.Space))
            {
                _jump.Execute(_airForce);
                _catView.MakeJump(_inGameCat.Get());
            }


            if (!(Math.Abs(h) > 0.1f) && !(Math.Abs(v) > 0.1f))
            {
                return;
            }
            _moveCatCat.Execute(new Vector3(h, 0, v), Time.deltaTime);
            _catView.UpdatePosition(_inGameCat.Get());
        }
Beispiel #3
0
        public void Execute(Thing thing)
        {
            var thingToBite = thing;

            if (_inGameCat.Get().CanBite(thing))
            {
                thingToBite = thing.Bitten(_inGameCat);
            }

            _inGameThings.UpdateThings(thingToBite);
        }
Beispiel #4
0
        public void Execute(Vector3 direction, float deltaTime)
        {
            var cat = _anInGameCat.Get();

            _anInGameCat.Update(cat.Move(direction, deltaTime));
        }