Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetMouseButtonDown(0))
     {
         if (isWild == false)
         {
             if (InGame.ButtonHit(gameObject))
             {
                 StartCoroutine(GameObject.Find("Character").GetComponent <Character>().UseItem(gameObject));
             }
         }
     }
 }