private void Events_OnPlayerDisconnected(UnturnedPlayer player) { if (InFly.Contains(player.CSteamID)) { InFly.Remove(player.CSteamID); } }
public void SendFly(UnturnedPlayer p, bool fly) { if (fly) { p.Player.movement.sendPluginGravityMultiplier(0); p.Player.movement.sendPluginSpeedMultiplier(Configuration.Instance.SpeedInFly); p.Features.GodMode = true; InFly.Add(p.CSteamID); } else { p.Player.movement.sendPluginGravityMultiplier(1); p.Player.movement.sendPluginSpeedMultiplier(1); p.Features.GodMode = false; InFly.Remove(p.CSteamID); } }