public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type, string name)
        {
            var node = CreateNode(parent, type);

            node.Name = name;
            return(node);
        }
Beispiel #2
0
    private void OnPostEvent(GameObject controllingObject, InAudioEventNode postEvent, Vector3 postAt)
    {
        bool areAnyDelayed = false;

        if (postEvent.Delay > 0)
        {
            StartCoroutine(DelayedEvent(controllingObject, postEvent, postAt));
        }
        else
        {
            areAnyDelayed = PostUndelayedActions(controllingObject, postEvent, postAt);
        }

        if (areAnyDelayed)
        {
            for (int i = 0; i < postEvent.ActionList.Count; ++i)
            {
                var eventData = postEvent.ActionList[i];
                if (eventData != null && eventData.Delay > 0)
                {
                    StartCoroutine(PostDelayedActions(controllingObject, eventData, postAt));
                }
            }
        }
    }
Beispiel #3
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        private static void NewEventArea(InAudioEventNode audioevent)
        {
            var defaultAlignment = GUI.skin.label.alignment;

            EditorGUILayout.BeginHorizontal();

            GUI.skin.label.alignment = TextAnchor.MiddleLeft;

            EditorGUILayout.LabelField("");

            EditorGUILayout.EndHorizontal();
            Rect lastArea = GUILayoutUtility.GetLastRect();

            lastArea.height *= 1.5f;

            if (GUI.Button(lastArea, "Click or drag here to add event action"))
            {
                ShowCreationContext(audioevent);
            }

            var dragging = DragAndDrop.objectReferences;

            OnDragging.OnDraggingObject(dragging, lastArea,
                                        objects => AudioEventWorker.CanDropObjects(audioevent, dragging),
                                        objects => AudioEventWorker.OnDrop(audioevent, dragging));

            GUI.skin.label.alignment = defaultAlignment;
        }
Beispiel #4
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    public void Add(InAudioEventNode audioEvent, EventHookListData.PostEventAt postAt)
    {
        var data = new EventHookListData(audioEvent);

        data.PostAt = postAt;
        Events.Add(data);
    }
Beispiel #5
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 private void OnPostEventAtPosition(GameObject controllingObject, InAudioEventNode audioEvent, Vector3 position)
 {
     if (instance != null && controllingObject != null && audioEvent != null)
     {
         instance.OnPostEvent(controllingObject, audioEvent, position);
     }
 }
Beispiel #6
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    public void Load(bool forceReload = false)
    {
        if (AudioRoot == null || BankLinkRoot == null || BusRoot == null || EventRoot == null || forceReload)
        {
            Component[] audioData;
            Component[] eventData;
            Component[] busData;
            Component[] bankLinkData;

            SaveAndLoad.LoadManagerData(out audioData, out eventData, out busData, out bankLinkData);
            BusRoot      = CheckData <InAudioBus>(busData);
            AudioRoot    = CheckData <InAudioNode>(audioData);
            EventRoot    = CheckData <InAudioEventNode>(eventData);
            BankLinkTree = CheckData <InAudioBankLink>(bankLinkData);

            /*if (BusRoot != null)
             *  BusRootGO = BusRoot.gameObject;
             * if (AudioRoot != null)
             *  AudioRootGO = AudioRoot.gameObject;
             * if (EventRoot != null)
             *  EventRootGO = EventRoot.gameObject;
             * if (BankLinkTree != null)
             *  BankLinkRootGO = BankLinkTree.gameObject;*/
        }
    }
        public static T AddEventAction <T>(InAudioEventNode audioevent, EventActionTypes enumType) where T : AudioEventAction
        {
            var eventAction = audioevent.gameObject.AddComponentUndo <T>();

            audioevent._actionList.Add(eventAction);
            eventAction._eventActionType = enumType;
            return(eventAction);
        }
        public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type)
        {
            var child = CreateEvent(parent.gameObject, parent, GUIDCreator.Create(), type);

            child.FoldedOut = true;

            return(child);
        }
Beispiel #9
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        public static InAudioEventNode CreateNode(InAudioEventNode parent, GameObject go, EventNodeType type)
        {
            var child = CreateEvent(go, parent, GUIDCreator.Create(), type);

            child.EditorSettings.IsFoldedOut = true;

            return(child);
        }
Beispiel #10
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        public static bool OnDrop(InAudioEventNode audioevent, Object[] objects)
        {
            InUndoHelper.DoInGroup(() =>
            {
                //if (audioevent.Type == EventNodeType.Folder)
                //{
                //    UndoHelper.RecordObjectInOld(audioevent, "Created event");
                //    audioevent = CreateNode(audioevent, EventNodeType.Event);
                //}

                if (objects[0] as InAudioEventNode)
                {
                    var movingEvent = objects[0] as InAudioEventNode;


                    if (movingEvent.gameObject != audioevent.gameObject)
                    {
                        if (EditorUtility.DisplayDialog("Move?",
                                                        "Warning, this will break all external references to this and all child nodes!\n" +
                                                        "Move node from\"" + movingEvent.gameObject.name +
                                                        "\" to \"" + audioevent.gameObject.name + "\"?", "Ok", "Cancel"))
                        {
                            InUndoHelper.DoInGroup(() =>
                            {
                                CopyTo(movingEvent, audioevent);
                                DeleteNodeNoGroup(movingEvent);
                            });
                        }
                    }
                    else
                    {
                        InUndoHelper.RecordObjectFull(new Object[] { audioevent, movingEvent, movingEvent._parent }, "Event Move");
                        NodeWorker.ReasignNodeParent(movingEvent, audioevent);
                        audioevent.EditorSettings.IsFoldedOut = true;
                    }
                }

                var audioNode = objects[0] as InAudioNode;
                if (audioNode != null && audioNode.IsPlayable)
                {
                    InUndoHelper.RecordObjectFull(audioevent, "Adding of Audio Action");
                    var action = AddEventAction <InEventAudioAction>(audioevent,
                                                                     EventActionTypes.Play);
                    action.Node = audioNode;
                }

                var musicGroup = objects[0] as InMusicGroup;
                if (musicGroup != null)
                {
                    InUndoHelper.RecordObjectFull(audioevent, "Adding of Music Action");
                    var action = AddEventAction <InEventMusicControl>(audioevent,
                                                                      EventActionTypes.PlayMusic);
                    action.MusicGroup = musicGroup;
                }
                Event.current.UseEvent();
            });
            return(true);
        }
 public static void DeleteNode(InAudioEventNode node)
 {
     InUndoHelper.DoInGroup(() =>
     {
         InUndoHelper.RegisterUndo(node._parent, "Event Deletion");
         node._parent._children.Remove(node);
         DeleteNodeRec(node);
     });
 }
        private static InAudioEventNode CreateFolder(GameObject go, int guid, InAudioEventNode parent)
        {
            var node = go.AddComponentUndo <InAudioEventNode>();

            node._type = EventNodeType.Folder;
            node._guid = guid;
            node.Name  = parent.Name + " Child";
            node.AssignParent(parent);
            return(node);
        }
        public static AudioEventAction AddEventAction(InAudioEventNode audioevent, Type eventActionType, EventActionTypes enumType)
        {
            InUndoHelper.RecordObject(audioevent, "Event Action Creation");
            var eventAction = audioevent.gameObject.AddComponentUndo(eventActionType) as AudioEventAction;

            audioevent._actionList.Add(eventAction);
            eventAction._eventActionType = enumType;

            return(eventAction);
        }
        public static InAudioEventNode DeleteActionAtIndex(InAudioEventNode audioevent, int index)
        {
            InUndoHelper.RecordObject(audioevent, "Event Action Creation");
            InUndoHelper.Destroy(audioevent._actionList[index]);


            audioevent._actionList.RemoveAt(index);

            return(audioevent);
        }
 public static InAudioEventNode Duplicate(InAudioEventNode audioEvent)
 {
     return(NodeWorker.DuplicateHierarchy(audioEvent, (@oldNode, newNode) =>
     {
         newNode._actionList.Clear();
         for (int i = 0; i < oldNode._actionList.Count; i++)
         {
             newNode._actionList.Add(NodeWorker.CopyComponent(oldNode._actionList[i]));
         }
     }));
 }
        private static InAudioEventNode CreateEvent(GameObject go, InAudioEventNode parent, int guid, EventNodeType type)
        {
            var node = go.AddComponentUndo <InAudioEventNode>();

            node._type = type;
            node._guid = guid;
            node.Name  = parent.Name + " Child";
            InUndoHelper.RecordObject(parent, "Parrent asign");
            node.AssignParent(parent);
            return(node);
        }
Beispiel #17
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 private void BuildEventSet(InAudioEventNode audioevent, Dictionary<int, InAudioEventNode> events)
 {
     if (audioevent.IsRootOrFolder)
     {
         events[audioevent._guid] = audioevent;
     }
     for (int i = 0; i < audioevent._children.Count; ++i)
     {
         BuildEventSet(audioevent._children[i], events);
     }
 }
Beispiel #18
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 void BuildEventSet(InAudioEventNode audioevent, Dictionary <int, InAudioEventNode> events)
 {
     if (audioevent.Type != EventNodeType.Folder && audioevent.Type != EventNodeType.Root)
     {
         events[audioevent.GUID] = audioevent;
     }
     for (int i = 0; i < audioevent.Children.Count; ++i)
     {
         BuildEventSet(audioevent.Children[i], events);
     }
 }
 private void Load(bool forceReload)
 {
     if (!Loaded || forceReload)
     {
         AudioRoot    = LoadData <InAudioNode>(FolderSettings.AudioLoadData);
         EventRoot    = LoadData <InAudioEventNode>(FolderSettings.EventLoadData);
         MusicRoot    = LoadData <InMusicNode>(FolderSettings.MusicLoadData);
         SettingsRoot = LoadData <InSettingsNode>(FolderSettings.SettingsLoadData);
         roots        = new Component[] { AudioRoot, EventTree, MusicRoot, SettingsRoot };
     }
 }
        private static void DeleteNodeRec(InAudioEventNode node)
        {
            for (int i = 0; i < node._actionList.Count; i++)
            {
                InUndoHelper.Destroy(node._actionList[i]);
            }
            for (int i = 0; i < node._children.Count; ++i)
            {
                DeleteNodeRec(node._children[i]);
            }

            InUndoHelper.Destroy(node);
        }
        public static bool CanDropObjects(InAudioEventNode audioEvent, Object[] objects)
        {
            if (objects.Length == 0 || audioEvent == null)
            {
                return(false);
            }

            if (audioEvent._type == EventNodeType.Event)
            {
                var nonEventDrop = CanDropNonEvent(objects);

                return(nonEventDrop);
            }
            else if (audioEvent._type == EventNodeType.Folder || audioEvent._type == EventNodeType.Root)
            {
                var draggingEvent = objects[0] as InAudioEventNode;
                if (draggingEvent != null)
                {
                    if (draggingEvent._type == EventNodeType.Event)
                    {
                        return(true);
                    }
                    if ((draggingEvent._type == EventNodeType.Folder && !NodeWorker.IsChildOf(draggingEvent, audioEvent)) ||
                        draggingEvent._type == EventNodeType.EventGroup)
                    {
                        return(true);
                    }
                }
                else
                {
                    var nonEventDrop = CanDropNonEvent(objects) && !audioEvent.IsRootOrFolder;

                    return(nonEventDrop);
                }
            }
            else if (audioEvent._type == EventNodeType.EventGroup)
            {
                var draggingEvent = objects[0] as InAudioEventNode;
                if (draggingEvent == null)
                {
                    return(false);
                }
                if (draggingEvent._type == EventNodeType.Event)
                {
                    return(true);
                }
            }


            return(false);
        }
Beispiel #22
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    /// <summary>
    /// Find an Audio Event by id so it can be posted directly
    /// </summary>
    /// <param name="id">The ID of the event to post. The ID is found in the InAudio Event window</param>
    /// <returns>The found audio event. Returns null if not found</returns>
    public static InAudioEventNode FindEventByID(int id)
    {
        InAudioEventNode postEvent = null;

        if (instance != null)
        {
            instance.runtimeData.Events.TryGetValue(id, out postEvent);
        }
        else
        {
            InDebug.LogWarning("InAudio: Could not try to find event with id " + id + " as no InAudio instance was found");
        }
        return(postEvent);
    }
Beispiel #23
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        private static void ShowCreationContext(InAudioEventNode audioevent)
        {
            var menu = new GenericMenu();

            List <EventActionExtension.ActionMeta> actionList = EventActionExtension.GetList();

            foreach (EventActionExtension.ActionMeta currentType in actionList)
            {
                Type newType  = AudioEventAction.ActionEnumToType(currentType.ActionType);
                var  enumType = currentType.ActionType;
                menu.AddItem(new GUIContent(currentType.Name), false, f =>
                             AudioEventWorker.AddEventAction(audioevent, newType, enumType), currentType);
            }
            menu.ShowAsContext();
        }
        public void Load(bool forceReload = false)
        {
            if (AudioRoot == null || BankLinkRoot == null || EventRoot == null || MusicRoot == null || forceReload)
            {
                Component[] audioData;
                Component[] eventData;
                Component[] bankLinkData;
                Component[] musicData;

                SaveAndLoad.LoadManagerData(out audioData, out eventData, out musicData, out bankLinkData);
                AudioRoot    = CheckData <InAudioNode>(audioData);
                EventRoot    = CheckData <InAudioEventNode>(eventData);
                BankLinkTree = CheckData <InAudioBankLink>(bankLinkData);
                MusicTree    = CheckData <InMusicNode>(musicData);
            }
        }
Beispiel #25
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        private static void ShowChangeContext(InAudioEventNode audioEvent, AudioEventAction action)
        {
            var menu = new GenericMenu();

            List <EventActionExtension.ActionMeta> actionList = EventActionExtension.GetList();

            foreach (EventActionExtension.ActionMeta currentType in actionList)
            {
                var enumType = currentType.ActionType;
                menu.AddItem(
                    new GUIContent(currentType.Name),
                    false,
                    f => ChangeAction(audioEvent, action, enumType),
                    currentType.ActionType
                    );
            }

            menu.ShowAsContext();
        }
        public static void ReplaceActionDestructiveAt(InAudioEventNode audioEvent, EventActionTypes enumType, int toRemoveAndInsertAt)
        {
            //A reel mess this function.
            //It adds a new component of the specied type, replaces the current at the toRemoveAndInsertAt index, and then deletes the old one
            float  delay         = audioEvent._actionList[toRemoveAndInsertAt].Delay;
            Object target        = audioEvent._actionList[toRemoveAndInsertAt].Target;
            var    newActionType = AudioEventAction.ActionEnumToType(enumType);

            InUndoHelper.Destroy(audioEvent._actionList[toRemoveAndInsertAt]);
            //UndoHelper.RecordObject(audioEvent, "Event Action Creation");

            audioEvent._actionList.RemoveAt(toRemoveAndInsertAt);
            var added = AddEventAction(audioEvent, newActionType, enumType);

            added.Delay  = delay;
            added.Target = target; //Attempt to set the new value, will only work if it is the same type

            audioEvent._actionList.Insert(toRemoveAndInsertAt, added);
            audioEvent._actionList.RemoveLast();
        }
Beispiel #27
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 /// <summary>
 /// Post all actions in this event attached to this another game object than the one controlling it
 /// </summary>
 /// <param name="controllingObject">The controlling object of the played sources</param>
 /// <param name="postEvent">The event to post the actions of</param>
 /// <param name="attachedToOther">The audio source to attach any audio sources to</param>
 public static void PostEventAttachedTo(GameObject controllingObject, InAudioEventNode postEvent, GameObject attachedToOther)
 {
     if (instance != null && controllingObject != null && postEvent != null)
     {
         instance.OnPostEvent(controllingObject, postEvent, attachedToOther);
     }
     else
     {
         if (instance == null)
         {
             InDebug.InAudioInstanceMissing(controllingObject);
         }
         else if (controllingObject == null)
         {
             InDebug.MissingControllingObject();
         }
         else if (postEvent == null)
         {
             InDebug.MissingEvent(controllingObject);
         }
     }
 }
Beispiel #28
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    private bool PostUndelayedActions(GameObject controllingObject, InAudioEventNode postEvent, Vector3 postAt)
    {
        bool areAnyDelayed = false;

        for (int i = 0; i < postEvent.ActionList.Count; ++i)
        {
            var eventData = postEvent.ActionList[i];
            if (eventData == null)
            {
                continue;
            }
            if (eventData.Delay > 0)
            {
                areAnyDelayed = true;
            }
            else
            {
                HandleEventAction(controllingObject, eventData, null, postAt);
            }
        }
        return(areAnyDelayed);
    }
Beispiel #29
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 /// <summary>
 /// Post all actions in this event at this position with this game object as the controller
 /// </summary>
 /// <param name="controllingObject">The controlling object of the played audio files</param>
 /// <param name="postEvent">The event to post the actions of</param>
 /// <param name="position">The position in world space of the sound</param>
 public static void PostEventAtPosition(GameObject controllingObject, InAudioEventNode postEvent, Vector3 position)
 {
     if (instance != null && controllingObject != null && postEvent != null)
     {
         instance.OnPostEventAtPosition(controllingObject, postEvent, position);
     }
     else
     {
         if (instance == null)
         {
             InDebug.InAudioInstanceMissing(controllingObject);
         }
         else if (controllingObject == null)
         {
             InDebug.MissingControllingObject();
         }
         else if (postEvent == null)
         {
             InDebug.MissingEvent(controllingObject);
         }
     }
 }
Beispiel #30
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        private static void ChangeAction(InAudioEventNode audioEvent, AudioEventAction action, EventActionTypes newEnumType)
        {
            for (int i = 0; i < audioEvent._actionList.Count; ++i)
            {
                if (audioEvent._actionList[i] == action)
                {
                    Type oldType = AudioEventAction.ActionEnumToType(action._eventActionType);
                    Type newType = AudioEventAction.ActionEnumToType(newEnumType);


                    if (oldType != newType)
                    {
                        InUndoHelper.DoInGroup(() => AudioEventWorker.ReplaceActionDestructiveAt(audioEvent, newEnumType, i));
                    }
                    else
                    {
                        InUndoHelper.RecordObject(action, "Change Event Action Type");
                        action._eventActionType = newEnumType;
                    }

                    break;
                }
            }
        }
Beispiel #31
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    private void OnPostEvent(GameObject controllingObject, InAudioEventNode postEvent, Vector3 postAt)
    {
        bool areAnyDelayed = false;
        if (postEvent.Delay > 0)
        {
            StartCoroutine(DelayedEvent(controllingObject, postEvent, postAt));
        }
        else
        {
            areAnyDelayed = PostUndelayedActions(controllingObject, postEvent, postAt);
        }

        if (areAnyDelayed)
        {
            for (int i = 0; i < postEvent._actionList.Count; ++i)
            {
                var eventData = postEvent._actionList[i];
                if (eventData != null && eventData.Delay > 0)
                    StartCoroutine(PostDelayedActions(controllingObject, eventData, postAt));
            }
        }
    }
Beispiel #32
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 private void OnPostEventAtPosition(GameObject controllingObject, InAudioEventNode audioEvent, Vector3 position)
 {
     if (instance != null && controllingObject != null && audioEvent != null)
         instance.OnPostEvent(controllingObject, audioEvent, position);
 }
Beispiel #33
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 private IEnumerator DelayedEvent(GameObject controllingObject, InAudioEventNode postEvent, GameObject attachedToOther)
 {
     yield return new WaitForSeconds(postEvent.Delay);
     PostUndelayedActions(controllingObject, postEvent, attachedToOther);
 }
Beispiel #34
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 public void Find(InAudioEventNode toFind)
 {
     audioEventCreatorGUI.Find(toFind);
 }
Beispiel #35
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        public static bool EventFoldout(InAudioEventNode node, bool isSelected, out bool clicked)
        {
            clicked = false;
            if (noMargain == null)
            {
                noMargain = new GUIStyle();
                noMargain.margin = new RectOffset(0, 0, 0, 0);
            }

            Rect fullArea = EditorGUILayout.BeginHorizontal();
            Rect area = EditorGUILayout.BeginHorizontal();
            if(isSelected)
                GUI.DrawTexture(area, EditorResources.Instance.GetBackground());
            
            if (node._type != EventNodeType.Event)
                GUILayout.Space(EditorGUI.indentLevel * 16);
            else
                GUILayout.Space(EditorGUI.indentLevel * 24);

            if (node._type != EventNodeType.Event)
            {
                Texture picture;
                if (node.IsFoldedOut || node._children.Count == 0)
                    picture = EditorResources.Instance.Minus;
                else
                    picture = EditorResources.Instance.Plus;

                if (GUILayout.Button(picture, GUIStyle.none, GUILayout.Height(EditorResources.Instance.Minus.height), GUILayout.Width(EditorResources.Instance.Minus.width)))
                {
                    node.IsFoldedOut = !node.IsFoldedOut;
                    Event.current.UseEvent();
                }
          
                TreeNodeDrawerHelper.DrawIcon(GUILayoutUtility.GetLastRect(), EditorResources.Instance.Folder, noMargain);
            }

      
            GUILayout.Space(30);
            EditorGUILayout.LabelField("");
            EditorGUILayout.EndHorizontal();

            Rect labelArea = GUILayoutUtility.GetLastRect();
            
            
            if (node._type != EventNodeType.Event)//As Events are smaller
                labelArea.y += 6;

            if (node._type != EventNodeType.Event)
            {
                labelArea.x += 60;
            }
            else
            {
                labelArea.x += 30;
            }
            EditorGUI.LabelField(labelArea, node.Name);

            EditorGUILayout.EndHorizontal();
            if (Event.current.ClickedWithin(fullArea))
            {
                clicked = true;
            }


            return node.IsFoldedOut;
        }
Beispiel #36
0
 public void Add(InAudioEventNode audioEvent, EventHookListData.PostEventAt postAt)
 {
     var data = new EventHookListData(audioEvent);
     data.PostAt = postAt;
     Events.Add(data);
 }
Beispiel #37
0
 /// <summary>
 /// Post all actions in this event attached to this another game object than the one controlling it
 /// </summary>
 /// <param name="controllingObject">The controlling object of the played sources</param>
 /// <param name="postEvent">The event to post the actions of</param>
 /// <param name="attachedToOther">The audio source to attach any audio sources to</param>
 public static void PostEventAttachedTo(GameObject controllingObject, InAudioEventNode postEvent, GameObject attachedToOther)
 {
     if (instance != null && controllingObject != null && postEvent != null)
         instance.OnPostEvent(controllingObject, postEvent, attachedToOther);
     else
     {
         if (instance == null)
             InDebug.InAudioInstanceMissing(controllingObject);
         else if (controllingObject == null)
         {
             InDebug.MissingControllingObject();
         }
         else if (postEvent == null)
         {
             InDebug.MissingEvent(controllingObject);
         }
     }
 }
Beispiel #38
0
    private static void ShowChangeContext(InAudioEventNode audioEvent, AudioEventAction action)
    {
        var menu = new GenericMenu();

        List<EventActionExtension.ActionMeta> actionList = EventActionExtension.GetList();
        foreach (EventActionExtension.ActionMeta currentType in actionList)
        {
            var enumType = currentType.ActionType;
            menu.AddItem(
                new GUIContent(currentType.Name),
                false,
                f => ChangeAction(audioEvent, action, enumType),
                currentType.ActionType
                );
        }
        
        menu.ShowAsContext();
    }
Beispiel #39
0
    private static void NewEventArea(InAudioEventNode audioevent)
    {
        var defaultAlignment = GUI.skin.label.alignment;

        EditorGUILayout.BeginHorizontal();

        GUI.skin.label.alignment = TextAnchor.MiddleLeft;

        EditorGUILayout.LabelField("");

        EditorGUILayout.EndHorizontal();
        Rect lastArea = GUILayoutUtility.GetLastRect();
        lastArea.height *= 1.5f;

        if (GUI.Button(lastArea, "Click or drag here to add event action"))
        {
            ShowCreationContext(audioevent);
        }
        
        var dragging = DragAndDrop.objectReferences;
        OnDragging.OnDraggingObject(dragging, lastArea,
            objects => AudioEventWorker.CanDropObjects(audioevent, dragging),
            objects => AudioEventWorker.OnDrop(audioevent, dragging));
        
        GUI.skin.label.alignment = defaultAlignment;
    }
Beispiel #40
0
    public static bool Draw(InAudioEventNode audioevent)
    {
        if (ListAdapter == null)
        {
            ListAdapter = new EventActionListAdapter();
            ListAdapter.DrawEvent = DrawItem;
            ListAdapter.ClickedInArea = ClickedInArea;
        }

        if (lastEvent != audioevent)
        {
            ListAdapter.Event = audioevent;

            audioEventAction = null;
            if (audioevent._actionList.Count > 0)
            {
                audioEventAction = audioevent._actionList[0];
            }
        }
        EditorGUILayout.BeginVertical();

        lastEvent = audioevent;
        InUndoHelper.GUIUndo(audioevent, "Name Change", ref audioevent.Name, () => 
            EditorGUILayout.TextField("Name", audioevent.Name));
        
        bool repaint = false;
      
        if (audioevent._type == EventNodeType.Event)
        {
            EditorGUIHelper.DrawID(audioevent._guid);

            if (Application.isPlaying)
            {
                eventObjectTarget = EditorGUILayout.ObjectField("Event preview target", eventObjectTarget, typeof(GameObject), true) as GameObject;
                
                if (eventObjectTarget != null )
                {
                    bool prefab = PrefabUtility.GetPrefabParent(eventObjectTarget) == null && PrefabUtility.GetPrefabObject(eventObjectTarget) != null;
                    if (!prefab)
                    {
                        EditorGUILayout.BeginHorizontal();
                        if (GUILayout.Button("Post event"))
                        {
                            InAudio.PostEvent(eventObjectTarget, audioevent);
                        }
                        if (GUILayout.Button("Stop All Sounds/Music in Event"))
                        {
                            InAudio.StopAll(eventObjectTarget);
                            foreach (var eventAction in audioevent._actionList)
                            {
                                var music = eventAction.Target as InMusicGroup;
                                if (music != null)
                                {
                                    InAudio.Music.Stop(music);
                                }
                            }
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                    else
                    {
                        EditorGUILayout.HelpBox("Cannot post events on Prefab", MessageType.Error);
                    }
                }
                EditorGUILayout.Separator();
            }

            

            InUndoHelper.GUIUndo(audioevent, "Delay", ref audioevent.Delay, () =>
                Mathf.Max(EditorGUILayout.FloatField("Delay", audioevent.Delay), 0));
          
            NewEventArea(audioevent);

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            scrollPos = EditorGUILayout.BeginScrollView(scrollPos);

                repaint = DrawContent();

            EditorGUILayout.EndScrollView();
            DrawSelected(audioEventAction);
        }
        else if (audioevent._type == EventNodeType.Folder)
        {
            if (audioevent.PlacedExternaly)
            {
                EditorGUILayout.Separator();

                GUI.enabled = false;
                EditorGUILayout.ObjectField("Placed on", audioevent.gameObject, typeof(GameObject), false);
                GUI.enabled = true;

                EditorGUILayout.Separator();
            }
        }

        EditorGUILayout.EndVertical(); 

        if (toRemove != null)
        {
            InUndoHelper.DoInGroup(() =>
            {
                //Remove the required piece
                int index = audioevent._actionList.FindIndex(toRemove);
                AudioEventWorker.DeleteActionAtIndex(audioevent, index);
                
            });
            toRemove = null;

        }
        else //Remove all actions that does not excist. 
        {
            audioevent._actionList.RemoveAll(p => p == null);
        }
        return repaint;
    }
Beispiel #41
0
 public void UpdateEvents(InAudioEventNode root)
 {
     Events = new Dictionary<int, InAudioEventNode>();
     BuildEventSet(root, Events);
 }
Beispiel #42
0
 public void Find(InAudioEventNode toFind)
 {
     audioEventCreatorGUI.Find(toFind);
 }
Beispiel #43
0
 public EventHookListData(InAudioEventNode audioEvent)
 {
     Event = audioEvent;
 }
Beispiel #44
0
 private bool PostUndelayedActions(GameObject controllingObject, InAudioEventNode postEvent, Vector3 postAt)
 {
     bool areAnyDelayed = false;
     for (int i = 0; i < postEvent._actionList.Count; ++i)
     {
         var eventData = postEvent._actionList[i];
         if (eventData == null)
             continue;
         if (eventData.Delay > 0)
         {
             areAnyDelayed = true;
         }
         else
             HandleEventAction(controllingObject, eventData, null, postAt);
     }
     return areAnyDelayed;
 }
Beispiel #45
0
 private IEnumerator DelayedEvent(GameObject controllingObject, InAudioEventNode postEvent, Vector3 postAt)
 {
     yield return new WaitForSeconds(postEvent.Delay);
     PostUndelayedActions(controllingObject, postEvent, postAt);
 }
Beispiel #46
0
    private static void ChangeAction(InAudioEventNode audioEvent, AudioEventAction action, EventActionTypes newEnumType)
    {
        for (int i = 0; i < audioEvent._actionList.Count; ++i)
        {
            if (audioEvent._actionList[i] == action)
            {
                Type oldType = AudioEventAction.ActionEnumToType(action._eventActionType);
                Type newType = AudioEventAction.ActionEnumToType(newEnumType);


                if (oldType != newType)
                {
                    InUndoHelper.DoInGroup(() => AudioEventWorker.ReplaceActionDestructiveAt(audioEvent, newEnumType, i));
                }
                else
                {
                    InUndoHelper.RecordObject(action, "Change Event Action Type");
                    action._eventActionType = newEnumType;
                }    
                
                break;
            }
        }
    }
Beispiel #47
0
 /// <summary>
 /// Post all actions in this event at this position with this game object as the controller
 /// </summary>
 /// <param name="controllingObject">The controlling object of the played audio files</param>
 /// <param name="postEvent">The event to post the actions of</param>
 /// <param name="position">The position in world space of the sound</param>
 public static void PostEventAtPosition(GameObject controllingObject, InAudioEventNode postEvent, Vector3 position)
 {
     if (instance != null && controllingObject != null && postEvent != null)
         instance.OnPostEventAtPosition(controllingObject, postEvent, position);
     else
     {
         if (instance == null)
             InDebug.InAudioInstanceMissing(controllingObject);
         else if (controllingObject == null)
         {
             InDebug.MissingControllingObject();
         }
         else if (postEvent == null)
         {
             InDebug.MissingEvent(controllingObject);
         }
     }
 }
Beispiel #48
0
    private static void ShowCreationContext(InAudioEventNode audioevent)
    {
        var menu = new GenericMenu();

        List<EventActionExtension.ActionMeta> actionList = EventActionExtension.GetList();
        foreach (EventActionExtension.ActionMeta currentType in actionList)
        {
            Type newType = AudioEventAction.ActionEnumToType(currentType.ActionType);
            var enumType = currentType.ActionType;
            menu.AddItem(new GUIContent(currentType.Name), false, f =>
                AudioEventWorker.AddEventAction(audioevent, newType, enumType), currentType);
        }
        menu.ShowAsContext();
    }