IEnumerator StartGame() { Services.Get <MenuMain>().StartGame(); var logo = Services.Get <LogoMenu>(); if (logo != null) { logo.Stop(); } yield return(new WaitForSeconds(1.8f)); //if(readyPlayers == null || readyPlayers.Length == 0) // readyPlayers = Object.FindObjectsOfType<PlayerReady>(); //Debug.Log(readyPlayers.Count(p => p.Active)); //for (int i = 0; i < readyPlayers.Length; i++) //{ // if (readyPlayers[i].Active) // { // ActivePlayers.Add(readyPlayers[i].PlayerID); // } //} InAudio.StopAll(gameObject); Application.LoadLevel(2); }
public override void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { var normTime = animator.GetAnimatorTransitionInfo(layerIndex).normalizedTime; var go = animator.gameObject; if (normTime > 0 && canSetVolume /*&& normTime < 1*/) { int count = Parameters.ParameterList.Count; if (!canSetVolume) { } canSetVolume = true; for (int i = 0; i < count; i++) { var elem = Parameters.ParameterList[i]; //if (elem.StartVolume != elem.Target) { float lerp = Mathf.Lerp(elem.StartVolume, elem.Target, normTime); //Debug.Log(name + " " + lerp + " " + elem.StartVolume + " " + elem.Target); InAudio.SetVolumeForNode(go, elem.Node, lerp); } } } //Debug.Log(animator.GetAnimatorTransitionInfo(layerIndex).normalizedTime); }
void OnEnable() { if (instance == null || instance == this) { if (activeAudioListener == null) { activeAudioListener = FindActiveListener(); } instance = this; _inAudioEventWorker = GetComponentInChildren <InAudioEventWorker>(); runtimeData = GetComponentInChildren <InRuntimeAudioData>(); BankLoader.LoadAutoLoadedBanks(); runtimeData.UpdateEvents(InAudioInstanceFinder.DataManager.EventTree); //AudioBusVolumeHelper.UpdateCombinedVolume(InAudioInstanceFinder.DataManager.BusTree); DontDestroyOnLoad(transform.gameObject); if (InAudioInstanceFinder.DataManager != null && InAudioInstanceFinder.DataManager.BusTree != null) { var busRoot = InAudioInstanceFinder.DataManager.BusTree; TreeWalker.ForEach(busRoot, b => b.NodesInBus = new List <InPlayer>()); busRoot.Dirty = true; AudioBusVolumeHelper.InitVolumes(busRoot); AudioBusVolumeHelper.UpdateVolumes(InAudioInstanceFinder.DataManager.BusTree); } } else { Object.Destroy(transform.gameObject); } }
void ThirdClick() { Debug.Log(pgaBarLeft.sizeDelta.x); if (pgaBarLeft.sizeDelta.x < 50f) { if (pgaBarLeft.sizeDelta.x > 0f) { injectionQuality = (50f - pgaBarLeft.sizeDelta.x) / 50f; } else { injectionQuality = (50f - pgaBarRight.sizeDelta.x) / 50f; } InAudio.Play(this.gameObject, SoundController.Instance.bop3); // Debug.Log ("Second Click"); clicks = 3; AdministerDrugs(); clicks = 0; if (medHeld == "Defib") { InAudio.Play(this.gameObject, SoundController.Instance.doof); } } }
Medication DecideWhetherBloodLoss(Patient p) { float bloodAmt = (float)UnityEngine.Random.Range(20, 50); Medication blood = new Medication("Blood", bloodAmt, UnityEngine.Random.Range(6f, 18f), 5f, UnityEngine.Random.Range(1, 3)); blood.currentLevel = UnityEngine.Random.Range(blood.dose * 0.4f, blood.dose); if (totalPatients > 2 && UnityEngine.Random.Range(0, 8) == 2) { GameObject bedGo = BedController.Instance.bedToGameObjectMap [p.bed]; BedHud hud = bedGo.GetComponent <BedHud> (); hud.successText.gameObject.SetActive(true); hud.successText.text = "Administer " + bloodAmt.ToString() + " units!"; hud.bloodText.transform.parent.transform.gameObject.SetActive(true); hud.bloodText.text = bloodAmt.ToString(); InAudio.Play(this.gameObject, SoundController.Instance.alarm); } else { blood.dose = 0f; blood.currentLevel = 0f; blood.dosesUntilCured = 0; } return(blood); }
Patient PatientIsDead(Patient p) { p.inTreatment = false; BedController.Instance.WheelBedOutOfBerth(p.bed); GameController.Instance.lives [GameController.Instance.patientsDied].SetActive(false); GameController.Instance.patientsDied++; GameObject bedGo = BedController.Instance.bedToGameObjectMap [p.bed]; BedHud hud = bedGo.GetComponent <BedHud> (); hud.nameText.text = hud.nameText.text + " (RIP)"; if (p.isMale) { hud.boy.transform.DOLocalMove(new Vector3(hud.boy.transform.position.x, 10f, hud.boy.transform.position.z), 1f); } else { hud.girl.transform.DOLocalMove(new Vector3(hud.girl.transform.position.x, 10f, hud.girl.transform.position.z), 1f); } InAudio.Play(this.gameObject, SoundController.Instance.dead); if (GameController.Instance.patientsDied == 3) { GameController.Instance.GameOver(); } return(p); }
void OnCollisionEnter(Collision col) { var other = col.gameObject.GetComponent <PlayerController>(); if (other) { // Debug.Log("Impact " + playerPostFix); if (slippers && slippers.name.Contains("Shark")) { other.collider.enabled = false; var dead = Instantiate(brokenBody, other.transform.position, other.transform.rotation) as Transform; foreach (var parts in dead.GetComponentsInChildren <Rigidbody>()) { parts.AddForce(-col.contacts[0].normal * col.relativeVelocity.magnitude, ForceMode.VelocityChange); parts.renderer.material.color = other.color; } InAudio.PlayAtPosition(GameManager.Instance.gameObject, deathSound, other.gameObject.transform.position); Destroy(other.gameObject); GameManager.Instance.Respawn(other); Services.Get <CameraShake>().ApplyShake(0.4f, 0.5f); } var impact = Vector3.Project(col.relativeVelocity, col.contacts[0].normal); impact *= other.Push / Push; rigidbody.AddForce(impact, ForceMode.VelocityChange); Services.Get <CameraShake>().ApplyShake(0.2f, 0.2f); //Debug.DrawRay(transform.position, impact, Color.red); } }
Patient TriggerBloodLoss(Patient p) { Debug.Log("Blood loss!!"); GameObject bedGo = BedController.Instance.bedToGameObjectMap[p.bed]; BedHud hud = bedGo.GetComponent <BedHud> (); Medication m = p.currentPrescriptions ["Blood"]; m.dose = (float)UnityEngine.Random.Range(20, 50); m.currentLevel = UnityEngine.Random.Range(m.dose * 0.4f, m.dose); m.dosesUntilCured = Random.Range(1, 3); m.dosesAdministered = 0; m.effectLength = UnityEngine.Random.Range(10f, 20f); hud.successText.gameObject.SetActive(true); hud.successText.text = "Administer " + m.dose.ToString() + " units!"; InAudio.Play(this.gameObject, SoundController.Instance.alarm); hud.bloodText.transform.parent.transform.gameObject.SetActive(true); hud.bloodText.text = m.dose.ToString(); return(p); }
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { var go = animator.gameObject; int count = Parameters.ParameterList.Count; for (int i = 0; i < count; i++) { var elem = Parameters.ParameterList[i]; elem.StartVolume = InAudio._getEventWorker().GetMinVolume(go, elem.Node); //Debug.Log("Enter " + name + " " + elem.StartVolume); } canSetVolume = true; Debug.Log("Enter " + Name); InAudio.PostEvent(go, OnEnterState.ToPost); int toPlayCount = OnEnterState.ToPlay.Count; var toPlay = OnEnterState.ToPlay; for (int i = 0; i < toPlayCount; i++) { //Debug.Log("Play" + toPlay[i].Name); InAudio.Play(go, toPlay[i]); } int toStopCount = OnEnterState.ToStop.Count; var toStop = OnEnterState.ToStop; for (int i = 0; i < toStopCount; i++) { InAudio.Stop(go, toStop[i]); } }
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { Debug.Log("Exit " + Name); canSetVolume = false; var go = animator.gameObject; InAudio.PostEvent(go, OnExitState.ToPost); int toPlayCount = OnExitState.ToPlay.Count; var toPlay = OnExitState.ToPlay; for (int i = 0; i < toPlayCount; i++) { InAudio.Play(go, toPlay[i]); } int toStopCount = OnExitState.ToStop.Count; var toStop = OnExitState.ToStop; for (int i = 0; i < toStopCount; i++) { InAudio.Stop(go, toStop[i]); } //Set Values to Max }
void OnEnable() { if (onEnable != null) { InAudio.PostEvent(gameObject, onEnable); } }
void OnDisable() { InAudio.PostEvent(gameObject, onDisable); if (onDisableMusic != null) { HandleMusic(onDisableMusic, "OnDisable"); } }
void OnDestroy() { InAudio.PostEvent(gameObject, onDestroy); if (onDestroyMusic != null) { HandleMusic(onDestroyMusic, "OnDestroy"); } }
public void Complain() { if (complainTimer > 2f) { InAudio.Play(Camera.main.gameObject, complaints); complainTimer = 0f; } }
void Start() { InAudio.PostEvent(gameObject, onStart); if (onEnableMusic != null) { HandleMusic(onStartMusic, "OnStart"); } }
void OnCollisionEnter2D(Collision2D collision) { if (CollisionList.CollisionReaction) { if (IsInLayerMask(collision.gameObject, CollisionList.Layers)) { InAudio.PostEvent(gameObject, CollisionList.EventsEnter); } } }
IEnumerator PlayWin() { gameOver = true; Services.Get <MusicPlayer>().GetComponent <AudioSource>().Stop(); InAudio.PostEvent(gameObject, Winning); yield return(new WaitForSeconds(4)); Application.LoadLevel(Application.loadedLevel == 2 ? 3 : 2); gameOver = false; }
void OnTriggerExit(Collider collider) { if (CollisionList.TriggerReaction) { if (IsInLayerMask(collider.gameObject, CollisionList.Layers)) { InAudio.PostEvent(gameObject, CollisionList.EventsExit); } } }
public void OnPointerExit(PointerEventData eventData) { if (enabled) { if (stopNodeOnExit) { InAudio.Stop(gameObject, playNodeWhileMouseOver); } } }
void OnCollisionExit(Collision collision) { if (CollisionList.CollisionReaction) { if (IsInLayerMask(collision.gameObject, CollisionList.Layers)) { InAudio.PostEvent(gameObject, CollisionList.EventsExit); } } }
private static void LoadOrUnload(BankHookAction action) { if (action.BankAction == BankHookActionType.Load) { InAudio.LoadBank(action.Bank); } else if (action.BankAction == BankHookActionType.Unload) { InAudio.UnloadBank(action.Bank); } }
void OnTriggerEnter(Collider other) { var player = other.GetComponent <PlayerController>(); if (player != null) { InAudio.PlayAtPosition(gameObject, deathSound, other.transform.position); Object.Destroy(other.gameObject); GameManager.Instance.Respawn(player); } }
void Update() { if (GameInput.AllowInput) { if (isGrounded && Input.GetButtonDown("A_" + playerPostFix)) { isGrounded = false; InAudio.Play(gameObject, jumpSound); rigidbody.AddForce(surfaceUp * Jump, ForceMode.Impulse); } } }
public void WheelBedIn(Bed b) { InAudio.Play(this.gameObject, SoundController.Instance.wheelSound); GameObject go = bedToGameObjectMap [b]; float time = 0.5f + (b.berth.column * 0.35f); go.transform.DOMove(new Vector3(b.berth.berthPosition.x - 2.5f, go.transform.position.y, 0f), time) .SetEase(Ease.Linear) .OnComplete(() => WheelToBerth(b, go)); }
void FirstClick() { Bed b = BedController.Instance.gameObjectToBedMap [bedNurseNextTo]; if (b.treatmentDelay <= 0f) { InAudio.Play(this.gameObject, SoundController.Instance.bop1); isAdministeringTreatment = true; fillSpeed = UnityEngine.Random.Range(1.15f * NurseStressFactor, 1.85f * NurseStressFactor); clicks = 1; // Debug.Log ("Start Bar"); } }
public void OnPointerEnter(PointerEventData eventData) { if (enabled) { if (ActivateOnMouseOver != null) { InAudio.PostEvent(gameObject, ActivateOnMouseOver); } if (playNodeWhileMouseOver != null) { InAudio.Play(gameObject, playNodeWhileMouseOver); } } }
public void OnPointerClick(PointerEventData eventData) { if (enabled) { if (onClick != null) { InAudio.PostEvent(gameObject, onClick); } if (onClickSound != null) { InAudio.PlayPersistent(gameObject.transform.position, onClickSound); } } }
void SecondClick() { InAudio.Play(this.gameObject, SoundController.Instance.bop2); percentageAdministered = pgaBarLeft.sizeDelta.x / 297f; Debug.Log("First Click" + percentageAdministered + pgaBarLeft.sizeDelta.x); clicks = 2; pgaClickMark.gameObject.SetActive(true); pgaClickMark.anchoredPosition = new Vector2(250.9f - pgaBarLeft.sizeDelta.x, -12f); if (medHeld == "Defib") { InAudio.Play(this.gameObject, SoundController.Instance.clear); } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); var inAudio = target as InAudio; if (inAudio.GetComponentInChildren <InAudioInstanceFinder>() == null || inAudio.GetComponentInChildren <MusicPlayer>() == null || inAudio.GetComponentInChildren <InCommonDataManager>() == null) { //Checks three of the needed objects if this is indeed a valid prefab //If you read this code, use the "InAudio Manager" prefab stored under InAudio/Prefabs/InAudio Manager EditorGUILayout.HelpBox("You are not using the InAudio Manager prefab.\nPlease use the InAudio prefab placed in \nInAudio/Prefabs/InAudio Manager\ninstead of placing the InAudio script on a random game object.", MessageType.Error); } EditorGUILayout.Separator(); EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Support"); EditorGUILayout.SelectableLabel("*****@*****.**"); EditorGUILayout.EndHorizontal(); GUI.enabled = Application.isPlaying; if (GUILayout.Button("Stop All Sound Effects")) { InAudio.StopAll(); } if (GUILayout.Button("Stop All Music")) { InAudio.Music.StopAll(); } GUI.enabled = true; EditorGUILayout.Separator(); if (GUILayout.Button("Documentation")) { Application.OpenURL("http://innersystems.net/wiki"); } if (GUILayout.Button("Forum")) { Application.OpenURL("http://forum.unity3d.com/threads/232490-InAudio-Advanced-Audio-for-Unity"); } if (GUILayout.Button("Website")) { Application.OpenURL("http://innersystems.net/"); } }
Patient CheckWhetherCausedBloodLoss(Patient p, Medication m, float injectionQuality) { if (injectionQuality < 0.5f && m.name != "Blood" && m.name != "Defib") { InAudio.Play(this.gameObject, SoundController.Instance.ouch); float chanceOfLoss = Mathf.Pow(10f - (injectionQuality * 10f), 4f); float choose = Random.Range(0f, 25000f); if (choose < chanceOfLoss) { p = TriggerBloodLoss(p); } } return(p); }
void OnEnable() { if (instance == null || instance == this) { if (activeAudioListener == null) activeAudioListener = FindActiveListener(); instance = this; InitializeInAudio(); } else { Object.Destroy(transform.gameObject); } }