Beispiel #1
0
    private async void OnExportClicked()
    {
        // Get assets to export
        var assetsToExport = _presetListDict.Where(item => item.Value)?.Select(item => item.Key)?.ToList();

        if (assetsToExport == null || assetsToExport.Count == 0)
        {
            EditorUtility.DisplayDialog("Export result", "No preset selectioned", "Ok");
            return;
        }


        var pathToExport = EditorUtility.SaveFilePanel("Select save location", ImportExportCommon.GetUserPath(), "Star Presets", "starpresets");

        if (string.IsNullOrEmpty(pathToExport))
        {
            EditorUtility.DisplayDialog("Export result", "No save file selected", "Ok");
            return;
        }

        // Export
        if (await Export(pathToExport, assetsToExport))
        {
            EditorUtility.DisplayDialog("Export result", "Export is done !", "Close");
            Close();
        }
        else
        {
            EditorUtility.DisplayDialog("Export result", "Export failed, see console log for more detailed.", "Ok");
        }
    }
Beispiel #2
0
    public void Init(List <string> presetNames)
    {
        _presetListDict = presetNames.ToDictionary(item => item, item => true);
        _title.text     = "Preset exporter";
        var listView = ImportExportCommon.Populate(presetNames, (e, preset) => _presetListDict[preset] = e.newValue);

        _listContainer.Clear();
        _listContainer.Add(listView);
    }