Beispiel #1
0
        public static DamageWorker.DamageResult Apply(DamageInfo dinfo, Thing victim)
        {
            DamageWorker.DamageResult damageResult = new DamageWorker.DamageResult();

            if (victim.SpawnedOrAnyParentSpawned)
            {
                ImpactSoundUtility.PlayImpactSound(victim, dinfo.Def.impactSoundType, victim.MapHeld);
            }
            if (victim.def.useHitPoints && dinfo.Def.harmsHealth)
            {
                float amount = dinfo.Amount;
                if (victim.def.category == ThingCategory.Building)
                {
                    amount *= dinfo.Def.buildingDamageFactor;
                }
                if (victim.def.category == ThingCategory.Plant)
                {
                    amount *= dinfo.Def.plantDamageFactor;
                }
                damageResult.totalDamageDealt = (float)Mathf.Min(victim.HitPoints, GenMath.RoundRandom(amount));
                victim.HitPoints -= Mathf.RoundToInt(damageResult.totalDamageDealt);
                if (victim.HitPoints <= 0)
                {
                    victim.HitPoints = 0;
                    victim.Kill(new DamageInfo?(dinfo), (Hediff)null);
                }
            }

            return(damageResult);
        }
Beispiel #2
0
        public override DamageWorker.DamageResult Apply(DamageInfo dinfo, Thing victim)
        {
            Building wall = victim as Building;

            if ((wall != null) && ((wall.def.building.isNaturalRock) || (wall.def == ThingDefOf.Wall)))
            {
                Log.Message("wall hit");
                DamageWorker.DamageResult damageResult = new DamageWorker.DamageResult();
                if (victim.SpawnedOrAnyParentSpawned)
                {
                    ImpactSoundUtility.PlayImpactSound(victim, dinfo.Def.impactSoundType, victim.MapHeld);
                }
                if (victim.def.useHitPoints && dinfo.Def.harmsHealth)
                {
                    damageResult.totalDamageDealt = Mathf.Min((float)victim.HitPoints, dinfo.Amount * 8);
                    victim.HitPoints -= (int)damageResult.totalDamageDealt;
                    if (victim.HitPoints <= 0)
                    {
                        victim.HitPoints = 0;
                        victim.Kill(new DamageInfo?(dinfo), null);
                    }
                }
                return(damageResult);
            }
            else
            {
                return(base.Apply(dinfo, victim));
            }
        }
Beispiel #3
0
 public virtual DamageWorker.DamageResult Apply(DamageInfo dinfo, Thing victim)
 {
     DamageWorker.DamageResult damageResult = new DamageWorker.DamageResult();
     if (victim.SpawnedOrAnyParentSpawned)
     {
         ImpactSoundUtility.PlayImpactSound(victim, dinfo.Def.impactSoundType, victim.MapHeld);
     }
     if (victim.def.useHitPoints && dinfo.Def.harmsHealth)
     {
         damageResult.totalDamageDealt = Mathf.Min((float)victim.HitPoints, dinfo.Amount);
         victim.HitPoints -= (int)damageResult.totalDamageDealt;
         if (victim.HitPoints <= 0)
         {
             victim.HitPoints = 0;
             victim.Kill(new DamageInfo?(dinfo), null);
         }
     }
     return(damageResult);
 }
Beispiel #4
0
        public virtual DamageResult Apply(DamageInfo dinfo, Thing victim)
        {
            DamageResult result = DamageResult.MakeNew();

            if (victim.SpawnedOrAnyParentSpawned)
            {
                ImpactSoundUtility.PlayImpactSound(victim, dinfo.Def.impactSoundType, victim.MapHeld);
            }
            if (victim.def.useHitPoints && dinfo.Def.harmsHealth)
            {
                result.totalDamageDealt = (float)Mathf.Min(victim.HitPoints, dinfo.Amount);
                victim.HitPoints       -= (int)result.totalDamageDealt;
                if (victim.HitPoints <= 0)
                {
                    victim.HitPoints = 0;
                    victim.Kill(dinfo, null);
                }
            }
            return(result);
        }
 private float ApplyToPawn(DamageInfo dinfo, Pawn pawn)
 {
     if (dinfo.Amount <= 0)
     {
         return(0f);
     }
     if (!DebugSettings.enablePlayerDamage && pawn.Faction == Faction.OfPlayer)
     {
         return(0f);
     }
     if (!dinfo.Part.HasValue)
     {
         dinfo.SetPart(new BodyPartDamageInfo(null, null));
     }
     DamageWorker_AddInjuryCR.LocalInjuryResult localInjuryResult = DamageWorker_AddInjuryCR.LocalInjuryResult.MakeNew();
     if (dinfo.Def.spreadOut)
     {
         if (pawn.apparel != null)
         {
             List <Apparel> wornApparel = pawn.apparel.WornApparel;
             for (int i = wornApparel.Count - 1; i >= 0; i--)
             {
                 this.CheckApplySpreadDamage(dinfo, wornApparel[i]);
             }
         }
         if (pawn.equipment != null && pawn.equipment.Primary != null)
         {
             this.CheckApplySpreadDamage(dinfo, pawn.equipment.Primary);
         }
         if (pawn.inventory != null)
         {
             ThingContainer container = pawn.inventory.container;
             for (int j = container.Count - 1; j >= 0; j--)
             {
                 this.CheckApplySpreadDamage(dinfo, container[j]);
             }
         }
     }
     if (!this.FragmentDamageForDamageType(dinfo, pawn, ref localInjuryResult))
     {
         this.ApplyDamagePartial(dinfo, pawn, ref localInjuryResult);
         this.CheckDuplicateSmallPawnDamageToPartParent(dinfo, pawn, ref localInjuryResult);
     }
     if (localInjuryResult.wounded)
     {
         DamageWorker_AddInjuryCR.PlayWoundedVoiceSound(dinfo, pawn);
         pawn.Drawer.Notify_DamageApplied(dinfo);
         DamageWorker_AddInjuryCR.InformPsychology(dinfo, pawn);
     }
     if (localInjuryResult.headshot && pawn.Spawned)
     {
         MoteThrower.ThrowText(new Vector3((float)pawn.Position.x + 1f, (float)pawn.Position.y, (float)pawn.Position.z + 1f), "Headshot".Translate(), Color.white, -1);
         if (dinfo.Instigator != null)
         {
             Pawn pawn2 = dinfo.Instigator as Pawn;
             if (pawn2 != null)
             {
                 pawn2.records.Increment(RecordDefOf.Headshots);
             }
         }
     }
     if (localInjuryResult.absorbed)
     {
         if (pawn.health.deflectionEffecter == null)
         {
             pawn.health.deflectionEffecter = EffecterDef.Named("ArmorRating").Spawn();
         }
         pawn.health.deflectionEffecter.Trigger(pawn, pawn);
     }
     else
     {
         ImpactSoundUtility.PlayImpactSound(pawn, dinfo.Def.impactSoundType);
     }
     return(localInjuryResult.totalDamageDealt);
 }
Beispiel #6
0
        private DamageWorker.DamageResult ApplyToPawn(DamageInfo dinfo, Pawn pawn)
        {
            DamageWorker.DamageResult damageResult = new DamageWorker.DamageResult();
            if (dinfo.Amount <= 0f)
            {
                return(damageResult);
            }
            if (!DebugSettings.enablePlayerDamage && pawn.Faction == Faction.OfPlayer)
            {
                return(damageResult);
            }
            Map  mapHeld = pawn.MapHeld;
            bool spawnedOrAnyParentSpawned = pawn.SpawnedOrAnyParentSpawned;

            if (dinfo.AllowDamagePropagation && dinfo.Amount >= (float)dinfo.Def.minDamageToFragment)
            {
                int num = Rand.RangeInclusive(2, 4);
                for (int i = 0; i < num; i++)
                {
                    DamageInfo dinfo2 = dinfo;
                    dinfo2.SetAmount(dinfo.Amount / (float)num);
                    this.ApplyDamageToPart(dinfo2, pawn, damageResult);
                }
            }
            else
            {
                this.ApplyDamageToPart(dinfo, pawn, damageResult);
                this.ApplySmallPawnDamagePropagation(dinfo, pawn, damageResult);
            }
            if (damageResult.wounded)
            {
                DamageWorker_AddInjury.PlayWoundedVoiceSound(dinfo, pawn);
                pawn.Drawer.Notify_DamageApplied(dinfo);
            }
            if (damageResult.headshot && pawn.Spawned)
            {
                MoteMaker.ThrowText(new Vector3((float)pawn.Position.x + 1f, (float)pawn.Position.y, (float)pawn.Position.z + 1f), pawn.Map, "Headshot".Translate(), Color.white, -1f);
                if (dinfo.Instigator != null)
                {
                    Pawn pawn2 = dinfo.Instigator as Pawn;
                    if (pawn2 != null)
                    {
                        pawn2.records.Increment(RecordDefOf.Headshots);
                    }
                }
            }
            if ((damageResult.deflected || damageResult.diminished) && spawnedOrAnyParentSpawned)
            {
                EffecterDef effecterDef;
                if (damageResult.deflected)
                {
                    if (damageResult.deflectedByMetalArmor && dinfo.Def.canUseDeflectMetalEffect)
                    {
                        if (dinfo.Def == DamageDefOf.Bullet)
                        {
                            effecterDef = EffecterDefOf.Deflect_Metal_Bullet;
                        }
                        else
                        {
                            effecterDef = EffecterDefOf.Deflect_Metal;
                        }
                    }
                    else if (dinfo.Def == DamageDefOf.Bullet)
                    {
                        effecterDef = EffecterDefOf.Deflect_General_Bullet;
                    }
                    else
                    {
                        effecterDef = EffecterDefOf.Deflect_General;
                    }
                }
                else if (damageResult.diminishedByMetalArmor)
                {
                    effecterDef = EffecterDefOf.DamageDiminished_Metal;
                }
                else
                {
                    effecterDef = EffecterDefOf.DamageDiminished_General;
                }
                if (pawn.health.deflectionEffecter == null || pawn.health.deflectionEffecter.def != effecterDef)
                {
                    if (pawn.health.deflectionEffecter != null)
                    {
                        pawn.health.deflectionEffecter.Cleanup();
                        pawn.health.deflectionEffecter = null;
                    }
                    pawn.health.deflectionEffecter = effecterDef.Spawn();
                }
                pawn.health.deflectionEffecter.Trigger(pawn, dinfo.Instigator ?? pawn);
                if (damageResult.deflected)
                {
                    pawn.Drawer.Notify_DamageDeflected(dinfo);
                }
            }
            if (!damageResult.deflected && spawnedOrAnyParentSpawned)
            {
                ImpactSoundUtility.PlayImpactSound(pawn, dinfo.Def.impactSoundType, mapHeld);
            }
            return(damageResult);
        }
Beispiel #7
0
        private DamageResult ApplyToPawn(DamageInfo dinfo, Pawn pawn)
        {
            DamageResult result = DamageResult.MakeNew();

            if (dinfo.Amount <= 0)
            {
                return(result);
            }
            if (!DebugSettings.enablePlayerDamage && pawn.Faction == Faction.OfPlayer)
            {
                return(result);
            }
            Map  mapHeld = pawn.MapHeld;
            bool spawnedOrAnyParentSpawned = pawn.SpawnedOrAnyParentSpawned;

            if (dinfo.Def.spreadOut)
            {
                if (pawn.apparel != null)
                {
                    List <Apparel> wornApparel = pawn.apparel.WornApparel;
                    for (int num = wornApparel.Count - 1; num >= 0; num--)
                    {
                        this.CheckApplySpreadDamage(dinfo, wornApparel[num]);
                    }
                }
                if (pawn.equipment != null && pawn.equipment.Primary != null)
                {
                    this.CheckApplySpreadDamage(dinfo, pawn.equipment.Primary);
                }
                if (pawn.inventory != null)
                {
                    ThingOwner <Thing> innerContainer = pawn.inventory.innerContainer;
                    for (int num2 = innerContainer.Count - 1; num2 >= 0; num2--)
                    {
                        this.CheckApplySpreadDamage(dinfo, innerContainer[num2]);
                    }
                }
            }
            if (this.ShouldFragmentDamageForDamageType(dinfo))
            {
                int num3 = Rand.RangeInclusive(3, 4);
                for (int i = 0; i < num3; i++)
                {
                    DamageInfo dinfo2 = dinfo;
                    dinfo2.SetAmount(dinfo.Amount / num3);
                    this.ApplyDamageToPart(dinfo2, pawn, ref result);
                }
            }
            else
            {
                this.ApplyDamageToPart(dinfo, pawn, ref result);
                this.CheckDuplicateSmallPawnDamageToPartParent(dinfo, pawn, ref result);
            }
            if (result.wounded)
            {
                DamageWorker_AddInjury.PlayWoundedVoiceSound(dinfo, pawn);
                pawn.Drawer.Notify_DamageApplied(dinfo);
                DamageWorker_AddInjury.InformPsychology(dinfo, pawn);
            }
            if (result.headshot && pawn.Spawned)
            {
                IntVec3 position  = pawn.Position;
                double  x         = (float)position.x + 1.0;
                IntVec3 position2 = pawn.Position;
                float   y         = (float)position2.y;
                IntVec3 position3 = pawn.Position;
                MoteMaker.ThrowText(new Vector3((float)x, y, (float)((float)position3.z + 1.0)), pawn.Map, "Headshot".Translate(), Color.white, -1f);
                if (dinfo.Instigator != null)
                {
                    Pawn pawn2 = dinfo.Instigator as Pawn;
                    if (pawn2 != null)
                    {
                        pawn2.records.Increment(RecordDefOf.Headshots);
                    }
                }
            }
            if (result.deflected)
            {
                if (pawn.health.deflectionEffecter == null)
                {
                    pawn.health.deflectionEffecter = EffecterDefOf.ArmorDeflect.Spawn();
                }
                pawn.health.deflectionEffecter.Trigger(pawn, pawn);
            }
            else if (spawnedOrAnyParentSpawned)
            {
                ImpactSoundUtility.PlayImpactSound(pawn, dinfo.Def.impactSoundType, mapHeld);
            }
            return(result);
        }
        private float ApplyToPawn(DamageInfo dinfo, Pawn pawn)
        {
            if (dinfo.Amount <= 0)
            {
                return(0f);
            }
            if (!DebugSettings.enablePlayerDamage && pawn.Faction == Faction.OfPlayer)
            {
                return(0f);
            }
            LocalInjuryResult localInjuryResult = LocalInjuryResult.MakeNew();
            Map  mapHeld = pawn.MapHeld;
            bool spawnedOrAnyParentSpawned = pawn.SpawnedOrAnyParentSpawned;

            if (dinfo.Def.spreadOut)
            {
                if (pawn.apparel != null)
                {
                    List <Apparel> wornApparel = pawn.apparel.WornApparel;
                    for (int i = wornApparel.Count - 1; i >= 0; i--)
                    {
                        this.CheckApplySpreadDamage(dinfo, wornApparel[i]);
                    }
                }
                if (pawn.equipment != null && pawn.equipment.Primary != null)
                {
                    this.CheckApplySpreadDamage(dinfo, pawn.equipment.Primary);
                }
                if (pawn.inventory != null)
                {
                    ThingOwner <Thing> innerContainer = pawn.inventory.innerContainer;
                    for (int j = innerContainer.Count - 1; j >= 0; j--)
                    {
                        this.CheckApplySpreadDamage(dinfo, innerContainer[j]);
                    }
                }
            }
            if (this.ShouldFragmentDamageForDamageType(dinfo))
            {
                int num = Rand.RangeInclusive(3, 4);
                for (int k = 0; k < num; k++)
                {
                    DamageInfo dinfo2 = dinfo;
                    dinfo2.SetAmount(dinfo.Amount / num);
                    this.ApplyDamageToPart(dinfo2, pawn, ref localInjuryResult);
                }
            }
            else
            {
                this.ApplyDamageToPart(dinfo, pawn, ref localInjuryResult);
                this.CheckDuplicateSmallPawnDamageToPartParent(dinfo, pawn, ref localInjuryResult);
            }
            if (localInjuryResult.wounded)
            {
                PlayWoundedVoiceSound(dinfo, pawn);
                pawn.Drawer.Notify_DamageApplied(dinfo);
                InformPsychology(dinfo, pawn);
            }
            if (localInjuryResult.headshot && pawn.Spawned)
            {
                MoteMaker.ThrowText(new Vector3((float)pawn.Position.x + 1f, (float)pawn.Position.y, (float)pawn.Position.z + 1f), pawn.Map, "Headshot".Translate(), Color.white, -1f);
                if (dinfo.Instigator != null)
                {
                    Pawn pawn2 = dinfo.Instigator as Pawn;
                    if (pawn2 != null)
                    {
                        pawn2.records.Increment(RecordDefOf.Headshots);
                    }
                }
            }
            if (localInjuryResult.deflected)
            {
                if (pawn.health.deflectionEffecter == null)
                {
                    pawn.health.deflectionEffecter = EffecterDefOf.ArmorDeflect.Spawn();
                }
                pawn.health.deflectionEffecter.Trigger(pawn, pawn);
            }
            else if (spawnedOrAnyParentSpawned)
            {
                ImpactSoundUtility.PlayImpactSound(pawn, dinfo.Def.impactSoundType, mapHeld);
            }
            return(localInjuryResult.totalDamageDealt);
        }