Beispiel #1
0
        public Blender(Lexer lexer, CSharp.CSharpSyntaxNode oldTree, IEnumerable <TextChangeRange> changes)
        {
            Debug.Assert(lexer != null);
            this.lexer   = lexer;
            this.changes = ImmutableStack.Create <TextChangeRange>();

            if (changes != null)
            {
                // TODO: Consider implementing NormalizedChangeCollection for TextSpan. the real
                // reason why we are collapsing is because we want to extend change ranges and
                // cannot allow them to overlap. This does not seem to be a big deal since multiple
                // changes are infrequent and typically close to each other. However if we have
                // NormalizedChangeCollection for TextSpan we can have both - we can extend ranges
                // and not require collapsing them. NormalizedChangeCollection would also ensure
                // that changes are always normalized.

                // TODO: this is a temporary measure to prevent individual change spans from
                // overlapping after they are widened to effective width (+1 token at the start).
                // once we have normalized collection for TextSpan we will not need to collapse all
                // the change spans.

                var collapsed = changes.Collapse();

                // extend the change to its affected range. This will make it easier
                // to filter out affected nodes since we will be able simply check
                // if node intersects with a change.
                var affectedRange = ExtendToAffectedRange(oldTree, collapsed);
                this.changes = this.changes.Push(affectedRange);
            }

            if (oldTree == null)
            {
                // start at lexer current position if no nodes specified
                this.oldTreeCursor = new Cursor();
                this.newPosition   = lexer.TextWindow.Position;
            }
            else
            {
                this.oldTreeCursor = Cursor.FromRoot(oldTree).MoveToFirstChild();
                this.newPosition   = 0;
            }

            this.changeDelta        = 0;
            this.newDirectives      = default(DirectiveStack);
            this.oldDirectives      = default(DirectiveStack);
            this.newLexerDrivenMode = 0;
        }
Beispiel #2
0
        public Blender(Lexer lexer, CSharp.CSharpSyntaxNode oldTree, IEnumerable<TextChangeRange> changes)
        {
            Debug.Assert(lexer != null);
            this.lexer = lexer;
            this.changes = ImmutableStack.Create<TextChangeRange>();

            if (changes != null)
            {
                // TODO: Consider implementing NormalizedChangeCollection for TextSpan. the real
                // reason why we are collapsing is because we want to extend change ranges and
                // cannot allow them to overlap. This does not seem to be a big deal since multiple
                // changes are infrequent and typically close to each other. However if we have
                // NormalizedChangeCollection for TextSpan we can have both - we can extend ranges
                // and not require collapsing them. NormalizedChangeCollection would also ensure
                // that changes are always normalized.

                // TODO: this is a temporary measure to prevent individual change spans from
                // overlapping after they are widened to effective width (+1 token at the start).
                // once we have normalized collection for TextSpan we will not need to collapse all
                // the change spans.

                var collapsed = changes.Collapse();

                // extend the change to its affected range. This will make it easier 
                // to filter out affected nodes since we will be able simply check 
                // if node intersects with a change.
                var affectedRange = ExtendToAffectedRange(oldTree, collapsed);
                this.changes = this.changes.Push(affectedRange);
            }

            if (oldTree == null)
            {
                // start at lexer current position if no nodes specified
                this.oldTreeCursor = new Cursor();
                this.newPosition = lexer.TextWindow.Position;
            }
            else
            {
                this.oldTreeCursor = Cursor.FromRoot(oldTree).MoveToFirstChild();
                this.newPosition = 0;
            }

            this.changeDelta = 0;
            this.newDirectives = default(DirectiveStack);
            this.oldDirectives = default(DirectiveStack);
            this.newLexerDrivenMode = 0;
        }