void CreateNewTileset() { Show(); using (var formNew = new FormNew()) if (DialogResult.OK == formNew.ShowDialog()) { srcfile = formNew.ImageFile; size = formNew.TileSize; var bitmap = new Bitmap(srcfile); if (!formNew.PaletteFromImage) { var terrainPalette = new ImmutablePalette(formNew.PaletteFile, new int[0]); ColorPalette pal; using (var b = new Bitmap(1, 1, PixelFormat.Format8bppIndexed)) pal = b.Palette; for (var i = 0; i < 256; i++) { pal.Entries[i] = Color.FromArgb(terrainPalette.GetColor(i).ToArgb()); } bitmap.Palette = pal; } InitializeSurface(bitmap); } }
void IUtilityCommand.Run(Utility utility, string[] args) { // HACK: The engine code assumes that Game.modData is set. var modData = Game.ModData = utility.ModData; var src = args[1]; var shadowIndex = Array.Empty <int>(); if (args.Contains("--noshadow")) { Array.Resize(ref shadowIndex, shadowIndex.Length + 3); shadowIndex[shadowIndex.Length - 1] = 1; shadowIndex[shadowIndex.Length - 2] = 3; shadowIndex[shadowIndex.Length - 3] = 4; } var palette = new ImmutablePalette(args[2], new[] { 0 }, shadowIndex); var palColors = new Color[Palette.Size]; for (var i = 0; i < Palette.Size; i++) { palColors[i] = palette.GetColor(i); } var frames = FrameLoader.GetFrames(File.OpenRead(src), modData.SpriteLoaders, src, out _); var usePadding = !args.Contains("--nopadding"); var count = 0; var prefix = Path.GetFileNameWithoutExtension(src); foreach (var frame in frames) { var frameSize = usePadding && !frame.DisableExportPadding ? frame.FrameSize : frame.Size; var offset = usePadding && !frame.DisableExportPadding ? (frame.Offset - 0.5f * new float2(frame.Size - frame.FrameSize)).ToInt2() : int2.Zero; // shp(ts) may define empty frames if (frameSize.Width == 0 && frameSize.Height == 0) { count++; continue; } // TODO: expand frame with zero padding var pngData = frame.Data; if (frameSize != frame.Size) { pngData = new byte[frameSize.Width * frameSize.Height]; for (var i = 0; i < frame.Size.Height; i++) { Buffer.BlockCopy(frame.Data, i * frame.Size.Width, pngData, (i + offset.Y) * frameSize.Width + offset.X, frame.Size.Width); } } var png = new Png(pngData, SpriteFrameType.Indexed8, frameSize.Width, frameSize.Height, palColors); png.Save($"{prefix}-{(count++):D4}.png"); } Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1); }