// Update is called once per frame void OnMouseDown() { Done = Immigrant.GetComponent <ChooseSuccess>().click; if (Done == false) { DumpSR.sprite = DumpFail; } }
// Use this for initialization void Start() { StageScene = "StageScene"; Win = 0; Person1SR = Person1.GetComponent <SpriteRenderer>(); DumpSR = Dump.GetComponent <SpriteRenderer>(); Person2SR = Person2.GetComponent <SpriteRenderer>(); ImmigrantSR = Immigrant.GetComponent <SpriteRenderer>(); Clicked = Immigrant.GetComponent <ChooseSuccess>().click; T = PlayerPrefs.GetFloat("PTime"); Curtain.GetComponent <UpFlag>().enabled = true; }
// Update is called once per frame void Update() { Clicked = Immigrant.GetComponent <ChooseSuccess>().click; if (Clicked == true) { Person1SR.sprite = P1; Person2SR.sprite = P2; ImmigrantSR.sprite = I; DumpSR.sprite = D; Win = 1; } if (T < 0) { PlayerPrefs.SetInt("Result", Win); SceneManager.LoadScene(StageScene); } else { T = T - Time.deltaTime; } }
public Choice.State CheckImmigrant(GameObject immigrantObject) { Immigrant immigrant = immigrantObject.GetComponent <Immigrant> (); switch (ruleTwo) { case 0: if (!immigrant.hasEntryPermit) { return(Choice.State.DENY); } break; case 1: if (immigrant.country == "Poleryol") { if (!immigrant.hasId) { return(Choice.State.DENY); } } else { if (!immigrant.hasEntryPermit) { return(Choice.State.DENY); } } break; case 2: if (!immigrant.hasId) { return(Choice.State.DENY); } break; case 3: if (immigrant.age < 25) { return(Choice.State.DENY); } break; } switch (ruleOne) { case 0: if (immigrant.country == country) { return(Choice.State.DETAIN); } break; case 1: if (immigrant.country == country) { return(Choice.State.DENY); } break; case 2: if (immigrant.country == country) { return(Choice.State.SEARCH); } break; case 3: if (immigrant.country == country || immigrant.country == secondCountry) { return(Choice.State.ACCEPT); } else { return(Choice.State.DENY); } } return(Choice.State.ACCEPT); }
// Use this for initialization void Start() { DumpSR = Person.GetComponent <SpriteRenderer>(); Done = Immigrant.GetComponent <ChooseSuccess>().click; }