Beispiel #1
0
    /** Conversion from HSV matrix to HS by dropping "Value" channel */
    private void HSV2HS()
    {
        // Input hsvmat
        Mat        roiHSVMat1;
        Mat        roiHSVMat2;
        List <Mat> channel;

        using (Mat maskMat = new Mat()) {
            channel = new List <Mat>();
            Core.split(hsvMat, channel);

            roiHSVMat1 = new Mat(channel[0], roiRect);
            if (saveVideo)
            {
                SaveMatToFile("roiHSVMat1.", roiHSVMat1);
            }
            roiHSVMat2 = new Mat(channel[1], roiRect);
            if (saveVideo)
            {
                SaveMatToFile("roiHSVMat2.", roiHSVMat2);
            }

            Core.addWeighted(roiHSVMat1, 1, roiHSVMat2, 1, 2, roiHSVMat);

            Imgproc.calcHist(new List <Mat>(new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 255));
            Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);
            Imgproc.threshold(roiHistMat, roiHistMat, 123, 255, Imgproc.THRESH_BINARY);
            if (saveVideo)
            {
                SaveMatToFile("Histogram ", roiHistMat);
            }
        }
    }
Beispiel #2
0
 //---------------
 //----old-----
 private void current()
 {
     using (Mat maskMat = new Mat())
     {
         Imgproc.calcHist(new List <Mat>(new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(10), new MatOfFloat(0, 255));
         Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);
         Imgproc.threshold(roiHistMat, roiHistMat, 123, 255, Imgproc.THRESH_BINARY);
         //Debug.Log ("roiHist " + roiHistMat.ToString ());
     }
 }
Beispiel #3
0
    void Start()
    {
        grayMat    = Imgcodecs.imread(Application.dataPath + "/Textures/feature.jpg", 0);
        outputHist = new Mat();
        images     = new List <Mat>();
        Core.split(grayMat, images);

        //定义变量计算直方图
        Mat        mask     = new Mat(); //不空即可
        MatOfInt   channels = new MatOfInt(new int[] { 1 });
        MatOfInt   histSize = new MatOfInt(new int[] { 256 });;
        MatOfFloat ranges   = new MatOfFloat(new float[] { 0, 255 });
        bool       accum    = false; //是否累积

        Imgproc.calcHist(images, channels, mask, outputHist, histSize, ranges, accum);
        Debug.Log(outputHist);

        //画出直方图
        int scale   = 1;
        Mat histPic = new Mat(256, 256 * scale, CvType.CV_8U, new Scalar(255)); //单通道255,白色

        //找到最大值和最小值
        Core.MinMaxLocResult res = Core.minMaxLoc(grayMat); //注意不要搞错Mat,是对grayMat计算
        double minValue          = res.minVal;
        double maxValue          = res.maxVal;

        Debug.Log("min:" + minValue + ", max:" + maxValue);

        //纵坐标缩放比例
        double rate = (256 / maxValue) * 1d;

        for (int i = 0; i < 256; i++)
        {
            //得到每个i和箱子的值
            //float value = outputHist.at<float>(i);
            byte[] byteArray = new byte[grayMat.width() * grayMat.height()];
            Utils.copyFromMat <byte>(grayMat, byteArray);
            float value = (float)byteArray[i];
            //Debug.Log(value);
            //画直线
            Imgproc.line(histPic, new Point(i * scale, 256), new Point(i * scale, 256 - value * rate), new Scalar(0)); //单通道0,黑色
        }

        Texture2D t2d = new Texture2D(histPic.width(), histPic.height());
        Sprite    sp  = Sprite.Create(t2d, new UnityEngine.Rect(0, 0, t2d.width, t2d.height), Vector2.zero);

        m_showImage.sprite         = sp;
        m_showImage.preserveAspect = true;
        Utils.matToTexture2D(histPic, t2d);
    }
Beispiel #4
0
    //---------------

    //-------Hue e Sat ----
    private void Hue_Sat()
    {
        using (Mat maskMat = new Mat())
        {
            channel = new List <Mat>();
            Core.split(hsvMat, channel);
            Out = new List <Mat>(new Mat[] { channel[0], channel[1] });
            Core.merge(Out, hsvMat);
            roiHSVMat1 = new Mat(channel[0], roiRect);
            //SaveMatToFile("roiHSVMat1." + ss, roiHSVMat1);
            roiHSVMat2 = new Mat(channel[1], roiRect);
            //SaveMatToFile("roiHSVMat2." + ss, roiHSVMat2);
            planes1 = new List <Mat>(new Mat[] { roiHSVMat1, roiHSVMat2 });
            Core.addWeighted(roiHSVMat1, 1, roiHSVMat2, 1, 2, roiHSVMat);
            //Core.merge(planes1, roiHSVMat );

            Imgproc.calcHist(new List <Mat>(new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(5), new MatOfFloat(100, 255));
            Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);
            Imgproc.threshold(roiHistMat, roiHistMat, 123, 255, Imgproc.THRESH_BINARY);
        }
    }
Beispiel #5
0
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.isPlaying() && webCamTextureToMatHelper.didUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
                Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);


                Point[] points = roiPointList.ToArray();

                if (roiPointList.Count == 4)
                {
                    using (Mat backProj = new Mat()) {
                        Imgproc.calcBackProject(new List <Mat> (new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);

                        RotatedRect r = Video.CamShift(backProj, roiRect, termination);
                        r.points(points);
                    }

                    #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
                    //Touch
                    int touchCount = Input.touchCount;
                    if (touchCount == 1)
                    {
                        if (Input.GetTouch(0).phase == TouchPhase.Ended)
                        {
                            roiPointList.Clear();
                        }
                    }
                    #else
                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Clear();
                    }
                    #endif
                }


                if (roiPointList.Count < 4)
                {
                    #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
                    //Touch
                    int touchCount = Input.touchCount;
                    if (touchCount == 1)
                    {
                        Touch t = Input.GetTouch(0);
                        if (t.phase == TouchPhase.Ended)
                        {
                            roiPointList.Add(convertScreenPoint(new Point(t.position.x, t.position.y), gameObject, Camera.main));
                            //                                  Debug.Log ("touch X " + t.position.x);
                            //                                  Debug.Log ("touch Y " + t.position.y);

                            if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList [roiPointList.Count - 1])))
                            {
                                roiPointList.RemoveAt(roiPointList.Count - 1);
                            }
                        }
                    }
                    #else
                    //Mouse
                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Add(convertScreenPoint(new Point(Input.mousePosition.x, Input.mousePosition.y), gameObject, Camera.main));
                        //                                              Debug.Log ("mouse X " + Input.mousePosition.x);
                        //                                              Debug.Log ("mouse Y " + Input.mousePosition.y);

                        if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList [roiPointList.Count - 1])))
                        {
                            roiPointList.RemoveAt(roiPointList.Count - 1);
                        }
                    }
                    #endif


                    if (roiPointList.Count == 4)
                    {
                        using (MatOfPoint roiPointMat = new MatOfPoint(roiPointList.ToArray())) {
                            roiRect = Imgproc.boundingRect(roiPointMat);
                        }


                        if (roiHistMat != null)
                        {
                            roiHistMat.Dispose();
                            roiHistMat = null;
                        }
                        roiHistMat = new Mat();

                        using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
                            using (Mat maskMat = new Mat()) {
                                Imgproc.calcHist(new List <Mat> (new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
                                Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);

                                //                                                      Debug.Log ("roiHist " + roiHistMat.ToString ());
                            }
                    }
                }

                if (points.Length < 4)
                {
                    for (int i = 0; i < points.Length; i++)
                    {
                        Imgproc.circle(rgbaMat, points [i], 6, new Scalar(0, 0, 255, 255), 2);
                    }
                }
                else
                {
                    for (int i = 0; i < 4; i++)
                    {
                        Imgproc.line(rgbaMat, points [i], points [(i + 1) % 4], new Scalar(255, 0, 0, 255), 2);
                    }

                    Imgproc.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
                }

                Imgproc.putText(rgbaMat, "PLEASE TOUCH 4 POINTS", new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);


//              Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

                Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
            }
        }
Beispiel #6
0
        // Update is called once per frame
        void Update()
        {
            // Debug.Log("Did update this frame: " + webCamTextureToMatHelper.didUpdateThisFrame());
            // Debug.Log("WebCam Texture is playing: " + webCamTextureToMatHelper.isPlaying());
            if (webCamTextureToMatHelper.isPlaying() && webCamTextureToMatHelper.didUpdateThisFrame())
            {
                ///////////////////////////////////////////////////////////////
                // Acquire the next frame from the camera and undistort if necessary
                ///////////////////////////////////////////////////////////////
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                if (AppControl.control.calibrationComplete && false)
                {
                    Mat rgbaMatUndistorted = rgbaMat.clone();
                    Imgproc.undistort(rgbaMat, rgbaMatUndistorted, AppControl.control.cameraMatrix, AppControl.control.distCoeffs);
                    rgbaMat = rgbaMatUndistorted;
                }

                Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
                Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);

                ///////////////////////////////////////////////////////////////
                // If the object color spectrum is initialized, find the object
                ///////////////////////////////////////////////////////////////
                // Debug.Log("Number of ROI points: " + roiPointList.Count);
                Point[] points = roiPointList.ToArray();
                if (roiPointList.Count == 4)
                {
                    using (Mat backProj = new Mat()) {
                        Imgproc.calcBackProject(new List <Mat> (new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);
                        // Video.meanShift(backProj, roiRect, termination);
                        RotatedRect r = Video.CamShift(backProj, roiRect, termination);
                        r.points(points);
                        if (roiRect.height > 0 && roiRect.width > 0)
                        {
                            objectFound = true;
                            AppControl.control.TargetBox = roiRect;
                            // Debug.Log("Object found: " + objectFound);
                        }
                        else
                        {
                            objectFound = false;
                        }
                    }

                    // Estimate the 3D position of the object
                    if (objectFound && AppControl.control.calibrationComplete)
                    {
                        float fx = AppControl.control.fx;                       // focal length x-axis
                        float fy = AppControl.control.fy;                       // focal length y-axis
                        float cx = AppControl.control.cx;                       // focal length x-axis
                        float cy = AppControl.control.cy;                       // focal length y-axis
                        float xu = (roiRect.x) + 0.5f * roiRect.width - cx;     // undistorted object center along x-axis in pixels
                        float yu = -((roiRect.y) + 0.5f * roiRect.height - cy); // undistorted object center along y-axis in pixels
                        float du = (roiRect.height + roiRect.width) / 2f;       // Size of the object in pixels
                        float pz = (objectSize / du) * (1 / Mathf.Sqrt(1f / Mathf.Pow(fx, 2) + 1f / Mathf.Pow(fy, 2)));
                        float px = xu * pz / fx;
                        float py = yu * pz / fy;
                        objectPosition = new Vector3(px, py, pz); // in units of mm
                        target         = GameObject.FindWithTag("Target");
                        stick          = GameObject.FindWithTag("Breadboard");
                        if (target != null && stick != null)
                        {
                            target.transform.position          = mainCamera.transform.position + 0.001f * objectPosition; // in units of meters
                            AppControl.control.camObservations = new double[] { xu, yu, du };
                            AppControl.control.writeData();
                            // stick.transform.rotation = mainCamera.transform.rotation * stick.transform.rotation * Quaternion.Inverse(mainCamera.transform.rotation);
                            // stick.transform.position = stick.transform.position
                        }
                    }
                    else
                    {
                        objectPosition = new Vector3(0, 0, 0);
                    }


                    // not necessary to reset the object tracking by clicking

                    /*
                     #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
                     *  //Touch
                     *  int touchCount = Input.touchCount;
                     *  if (touchCount == 1)
                     *  {
                     *      if(Input.GetTouch(0).phase == TouchPhase.Ended){
                     *          roiPointList.Clear ();
                     *      }
                     *  }
                     #else
                     * if (Input.GetMouseButtonUp (0)) {
                     *      roiPointList.Clear ();
                     * }
                     #endif
                     */
                }


                ///////////////////////////////////////////////////////////////
                // Capture the ROI from user input; compute the HSV histogram
                // of the ROI
                ///////////////////////////////////////////////////////////////
                if (roiPointList.Count < 4)
                {
                    #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
                    //Touch
                    int touchCount = Input.touchCount;
                    if (touchCount == 1)
                    {
                        Touch t = Input.GetTouch(0);
                        if (t.phase == TouchPhase.Ended)
                        {
                            roiPointList.Add(convertScreenPoint(new Point(t.position.x, t.position.y), gameObject, Camera.main));
//									Debug.Log ("touch X " + t.position.x);
//									Debug.Log ("touch Y " + t.position.y);

                            if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList [roiPointList.Count - 1])))
                            {
                                roiPointList.RemoveAt(roiPointList.Count - 1);
                            }
                        }
                    }
                    #else
                    // Capture mouse input events and add the points to the ROI List
                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Add(convertScreenPoint(new Point(Input.mousePosition.x, Input.mousePosition.y), gameObject, Camera.main));
                        //												Debug.Log ("mouse X " + Input.mousePosition.x);
                        //												Debug.Log ("mouse Y " + Input.mousePosition.y);

                        if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList [roiPointList.Count - 1])))
                        {
                            roiPointList.RemoveAt(roiPointList.Count - 1);
                        }
                    }
                    #endif

                    // If the user has selected four points, lock in the ROI; compute
                    // the HSV histogram of the ROI
                    if (roiPointList.Count == 4)
                    {
                        using (MatOfPoint roiPointMat = new MatOfPoint(roiPointList.ToArray())) {
                            roiRect = Imgproc.boundingRect(roiPointMat);
                        }

                        if (roiHistMat != null)
                        {
                            roiHistMat.Dispose();
                            roiHistMat = null;
                        }
                        roiHistMat = new Mat();

                        using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
                            using (Mat maskMat = new Mat()) {
                                Imgproc.calcHist(new List <Mat> (new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
                                Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);
                                //														Debug.Log ("roiHist " + roiHistMat.ToString ());
                            }
                    }
                }


                ///////////////////////////////////////////////////////////////
                // Draw the an image that displays where the user has pressed
                ///////////////////////////////////////////////////////////////
                if (points.Length < 4)
                {
                    for (int i = 0; i < points.Length; i++)
                    {
                        Core.circle(rgbaMat, points [i], 6, new Scalar(0, 0, 255, 255), 2);
                    }
                }
                else
                {
                    for (int i = 0; i < 4; i++)
                    {
                        Core.line(rgbaMat, points [i], points [(i + 1) % 4], new Scalar(255, 0, 0, 255), 2);
                    }
                    Core.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
                }

                Core.putText(rgbaMat, "PLEASE TOUCH 4 POINTS", new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
//				Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                Utils.matToTexture2D(rgbaMat, texture, colors);
            }
        }
Beispiel #7
0
        // Update is called once per frame
        void Update()
        {
            if (!initDone)
            {
                return;
            }

            if (screenOrientation != Screen.orientation)
            {
                screenOrientation = Screen.orientation;
                updateLayout();
            }

                                                #if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
            if (webCamTexture.width > 16 && webCamTexture.height > 16)
            {
                                                #else
            if (webCamTexture.didUpdateThisFrame)
            {
                                                                #endif

                Utils.webCamTextureToMat(webCamTexture, rgbaMat, colors);


                //flip to correct direction.
                if (webCamDevice.isFrontFacing)
                {
                    if (webCamTexture.videoRotationAngle == 0)
                    {
                        Core.flip(rgbaMat, rgbaMat, 1);
                    }
                    else if (webCamTexture.videoRotationAngle == 90)
                    {
                        Core.flip(rgbaMat, rgbaMat, 0);
                    }
                    if (webCamTexture.videoRotationAngle == 180)
                    {
                        Core.flip(rgbaMat, rgbaMat, 0);
                    }
                    else if (webCamTexture.videoRotationAngle == 270)
                    {
                        Core.flip(rgbaMat, rgbaMat, 1);
                    }
                }
                else
                {
                    if (webCamTexture.videoRotationAngle == 180)
                    {
                        Core.flip(rgbaMat, rgbaMat, -1);
                    }
                    else if (webCamTexture.videoRotationAngle == 270)
                    {
                        Core.flip(rgbaMat, rgbaMat, -1);
                    }
                }


                Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
                Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);


                Point[] points = roiPointList.ToArray();

                if (roiPointList.Count == 4)
                {
                    using (Mat backProj = new Mat()) {
                        Imgproc.calcBackProject(new List <Mat> (new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);

                        RotatedRect r = Video.CamShift(backProj, roiRect, termination);
                        r.points(points);
                    }

                                                                                #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
                    //Touch
                    int touchCount = Input.touchCount;
                    if (touchCount == 1)
                    {
                        if (Input.GetTouch(0).phase == TouchPhase.Ended)
                        {
                            roiPointList.Clear();
                        }
                    }
                                                                                #else
                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Clear();
                    }
#endif
                }


                if (roiPointList.Count < 4)
                {
                                                                                #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
                    //Touch
                    int touchCount = Input.touchCount;
                    if (touchCount == 1)
                    {
                        Touch t = Input.GetTouch(0);
                        if (t.phase == TouchPhase.Ended)
                        {
                            roiPointList.Add(convertScreenPoint(new Point(t.position.x, t.position.y), gameObject, Camera.main));
//									Debug.Log ("touch X " + t.position.x);
//									Debug.Log ("touch Y " + t.position.y);

                            if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList [roiPointList.Count - 1])))
                            {
                                roiPointList.RemoveAt(roiPointList.Count - 1);
                            }
                        }
                    }
#else
                    //Mouse
                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Add(convertScreenPoint(new Point(Input.mousePosition.x, Input.mousePosition.y), gameObject, Camera.main));
//												Debug.Log ("mouse X " + Input.mousePosition.x);
//												Debug.Log ("mouse Y " + Input.mousePosition.y);

                        if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList [roiPointList.Count - 1])))
                        {
                            roiPointList.RemoveAt(roiPointList.Count - 1);
                        }
                    }
#endif


                    if (roiPointList.Count == 4)
                    {
                        using (MatOfPoint roiPointMat = new MatOfPoint(roiPointList.ToArray())) {
                            roiRect = Imgproc.boundingRect(roiPointMat);
                        }


                        if (roiHistMat != null)
                        {
                            roiHistMat.Dispose();
                            roiHistMat = null;
                        }
                        roiHistMat = new Mat();

                        using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
                            using (Mat maskMat = new Mat()) {
                                Imgproc.calcHist(new List <Mat> (new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
                                Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);

//														Debug.Log ("roiHist " + roiHistMat.ToString ());
                            }
                    }
                }

                if (points.Length < 4)
                {
                    for (int i = 0; i < points.Length; i++)
                    {
                        Core.circle(rgbaMat, points [i], 6, new Scalar(0, 0, 255, 255), 2);
                    }
                }
                else
                {
                    for (int i = 0; i < 4; i++)
                    {
                        Core.line(rgbaMat, points [i], points [(i + 1) % 4], new Scalar(255, 0, 0, 255), 2);
                    }

                    Core.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
                }

                Core.putText(rgbaMat, "PLEASE TOUCH 4 POINTS", new Point(5, 25), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);


                Utils.matToTexture2D(rgbaMat, texture, colors);

                gameObject.GetComponent <Renderer> ().material.mainTexture = texture;
            }
        }

        void OnDisable()
        {
            webCamTexture.Stop();
        }

        void OnGUI()
        {
            float     screenScale  = Screen.height / 240.0f;
            Matrix4x4 scaledMatrix = Matrix4x4.Scale(new Vector3(screenScale, screenScale, screenScale));

            GUI.matrix = scaledMatrix;


            GUILayout.BeginVertical();
            if (GUILayout.Button("back"))
            {
                Application.LoadLevel("OpenCVForUnitySample");
            }
            if (GUILayout.Button("change camera"))
            {
                shouldUseFrontFacing = !shouldUseFrontFacing;
                StartCoroutine(init());
            }


            GUILayout.EndVertical();
        }
Beispiel #8
0
        // Update is called once per frame
        void Update()
        {
            #if ((UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR)
            //Touch
            int touchCount = Input.touchCount;
            if (touchCount == 1)
            {
                Touch t = Input.GetTouch(0);
                if (t.phase == TouchPhase.Ended && !EventSystem.current.IsPointerOverGameObject(t.fingerId))
                {
                    storedTouchPoint = new Point(t.position.x, t.position.y);
                    //Debug.Log ("touch X " + t.position.x);
                    //Debug.Log ("touch Y " + t.position.y);
                }
            }
            #else
            //Mouse
            if (Input.GetMouseButtonUp(0) && !EventSystem.current.IsPointerOverGameObject())
            {
                storedTouchPoint = new Point(Input.mousePosition.x, Input.mousePosition.y);
                //Debug.Log ("mouse X " + Input.mousePosition.x);
                //Debug.Log ("mouse Y " + Input.mousePosition.y);
            }
            #endif

            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
                Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);

                if (storedTouchPoint != null)
                {
                    ConvertScreenPointToTexturePoint(storedTouchPoint, storedTouchPoint, gameObject, rgbaMat.cols(), rgbaMat.rows());
                    OnTouch(rgbaMat, storedTouchPoint);
                    storedTouchPoint = null;
                }

                Point[] points = roiPointList.ToArray();

                if (shouldStartCamShift)
                {
                    shouldStartCamShift = false;

                    using (MatOfPoint roiPointMat = new MatOfPoint(points)) {
                        roiRect = Imgproc.boundingRect(roiPointMat);
                    }

                    if (roiHistMat != null)
                    {
                        roiHistMat.Dispose();
                        roiHistMat = null;
                    }
                    roiHistMat = new Mat();

                    using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
                        using (Mat maskMat = new Mat()) {
                            Imgproc.calcHist(new List <Mat> (new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
                            Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);

                            //Debug.Log ("roiHist " + roiHistMat.ToString ());
                        }
                }
                else if (points.Length == 4)
                {
                    using (Mat backProj = new Mat()) {
                        Imgproc.calcBackProject(new List <Mat> (new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);

                        RotatedRect r = Video.CamShift(backProj, roiRect, termination);
                        r.points(points);
                    }
                }

                if (points.Length < 4)
                {
                    for (int i = 0; i < points.Length; i++)
                    {
                        Imgproc.circle(rgbaMat, points [i], 6, new Scalar(0, 0, 255, 255), 2);
                    }
                }
                else
                {
                    for (int i = 0; i < 4; i++)
                    {
                        Imgproc.line(rgbaMat, points [i], points [(i + 1) % 4], new Scalar(255, 0, 0, 255), 2);
                    }

                    Imgproc.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
                }

//                Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

                Utils.fastMatToTexture2D(rgbaMat, texture);
            }
        }
Beispiel #9
0
        // Update is called once per frame
        void Update()
        {
            // Sample rate update
            ++frames;
            float timeNow = Time.realtimeSinceStartup;

            if (timeNow > lastInterval + updateInterval)
            {
                fps          = (float)(frames / (timeNow - lastInterval));
                frames       = 0;
                lastInterval = timeNow;
            }

            // Time since last update
            float dt = 1 / fps;

            if (webCamTextureToMatHelper.isPlaying() && webCamTextureToMatHelper.didUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();
                Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
                Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);


                Point[] points = roiPointList.ToArray();

                if (roiPointList.Count == 4)
                {
                    using (Mat backProj = new Mat())
                    {
                        Imgproc.calcBackProject(new List <Mat>(new Mat[] { hsvMat }), new MatOfInt(0), roiHistMat, backProj, new MatOfFloat(0, 180), 1.0);


                        ///////////////////////////////////////////////////////
                        // Kalman Filter Start
                        ///////////////////////////////////////////////////////

                        // Process noise matrix, Q
                        Matrix Q2 = (Mathf.Pow(pn, 2) / dt) * Matrix.Build.DenseOfArray(new float[, ]
                        {
                            { Mathf.Pow(dt, 4) / 4, Mathf.Pow(dt, 3) / 2f, Mathf.Pow(dt, 2) / 2f },
                            { Mathf.Pow(dt, 3) / 2f, Mathf.Pow(dt, 2) / 2f, dt },
                            { Mathf.Pow(dt, 2) / 2f, dt, 1 }
                        });

                        Q = (Mathf.Pow(pn, 2) / dt) * Matrix.Build.DenseOfMatrixArray(new Matrix[, ]
                        {
                            { Q2, zero3x3, zero3x3 },
                            { zero3x3, Q2, zero3x3 },
                            { zero3x3, zero3x3, Q2 }
                        });

                        // Measurement noise matrix, R
                        R = Mathf.Pow(mn, 2) * Matrix.Build.DenseIdentity(3);

                        // Build transition and control matrices
                        Matrix F2 = Matrix.Build.DenseOfArray(new float[, ] {
                            { 1, dt, Mathf.Pow(dt, 2) / 2f }, { 0, 1, dt }, { 0, 0, 1 }
                        });
                        Matrix F = Matrix.Build.DenseOfMatrixArray(new Matrix[, ]
                        {
                            { F2, zero3x3, zero3x3 },
                            { zero3x3, F2, zero3x3 },
                            { zero3x3, zero3x3, F2 },
                        });

                        // Prediction
                        Pp = F * Pe * F.Transpose() + Q;
                        xp = F * xe;

                        roiPred = new OpenCVForUnity.Rect((int)(xp[0] - 0.5f * xp[6]), (int)(xp[3] - 0.5f * xp[6]), (int)xp[6], (int)xp[6]);
                        roiRect = new OpenCVForUnity.Rect((int)(xp[0] - 0.5f * roiSearch.width), (int)(xp[3] - 0.5f * roiSearch.height), roiSearch.width, roiSearch.height);
                        // roiRect = roiPred.clone();

                        RotatedRect r = Video.CamShift(backProj, roiRect, termination);
                        ObjectFound = (roiRect.height > 0 && roiRect.width > 0);

                        // Innovation
                        Vector nu;
                        if (ObjectFound)
                        {
                            // Innovation
                            Vector zk = Vector.Build.DenseOfArray(new float[] { (int)(roiRect.x + 0.5f * roiRect.width),
                                                                                (int)(roiRect.y + 0.5f * roiRect.height),
                                                                                (int)(0.5 * (roiRect.width + roiRect.height)) });
                            nu = zk - H * xp;

                            // Search window update
                            roiSearch = r.boundingRect().clone();

                            // Debug
                            SpeedAtFailure = -1f;
                        }
                        else
                        {
                            roiRect = roiPred.clone();

                            if (xp[0] < 0 || xp[0] < 0 || xp[0] > 640 || xp[3] > 480)
                            {
                                xp[0] = 320f; xp[1] = 0; xp[2] = 0;
                                xp[3] = 240f; xp[4] = 0; xp[5] = 0;
                                xp[6] = 40f; xp[7] = 0; xp[8] = 0;

                                roiRect.x      = (int)(320 - 0.5f * 40);
                                roiRect.y      = (int)(240 - 0.5f * 40);
                                roiRect.height = 40;
                                roiRect.width  = 40;

                                roiPred = roiRect.clone();
                            }

                            // Innovation
                            Vector zk = Vector.Build.DenseOfArray(new float[] { (float)(roiRect.x + 0.5f * roiRect.width),
                                                                                (float)(roiRect.y + 0.5f * roiRect.height),
                                                                                (float)(0.5 * (roiRect.width + roiRect.height)) });

                            nu        = zk - H * xp;
                            roiSearch = roiPred.clone();
                        }

                        // Kalman gain
                        Matrix K = Pp * H.Transpose() * R.Transpose();


                        // Innovation gain
                        Vector gain = K * nu;

                        // State update
                        xe = xp + gain;

                        // Covariance update
                        Pe = (Pp.Inverse() + H.Transpose() * R.Transpose() * H).Inverse();

                        // Display results to console
                        StateArray      = xe.ToArray();
                        InnovationGain  = gain.ToArray();
                        CovarianceTrace = Pe.Diagonal().ToArray();

                        ///////////////////////////////////////////////////////
                        // Kalman Filter End
                        ///////////////////////////////////////////////////////

                        r.points(points);
                    }

                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Clear();
                    }
                }


                if (roiPointList.Count < 4)
                {
                    if (Input.GetMouseButtonUp(0))
                    {
                        roiPointList.Add(convertScreenPoint(new Point(Input.mousePosition.x, Input.mousePosition.y), gameObject, Camera.main));
                        //												Debug.Log ("mouse X " + Input.mousePosition.x);
                        //												Debug.Log ("mouse Y " + Input.mousePosition.y);

                        if (!(new OpenCVForUnity.Rect(0, 0, hsvMat.width(), hsvMat.height()).contains(roiPointList[roiPointList.Count - 1])))
                        {
                            roiPointList.RemoveAt(roiPointList.Count - 1);
                        }
                    }

                    if (roiPointList.Count == 4)
                    {
                        using (MatOfPoint roiPointMat = new MatOfPoint(roiPointList.ToArray()))
                        {
                            roiRect   = Imgproc.boundingRect(roiPointMat);
                            roiPred   = roiRect.clone();
                            roiSearch = roiRect.clone();
                        }

                        ///////////////////////////////////////////////////////
                        // Kalman Filter Initialize
                        ///////////////////////////////////////////////////////
                        Pe = Matrix.Build.DenseIdentity(9, 9);
                        Vector z1 = roi2center(roiRect);
                        xe = Vector.Build.DenseOfArray(new float[] { z1[0], 0, 0, z1[1], 0, 0, (roiRect.width + roiRect.height) / 2, 0, 0 });

                        ///////////////////////////////////////////////////////
                        // End Kalman Filter Initialize
                        ///////////////////////////////////////////////////////

                        if (roiHistMat != null)
                        {
                            roiHistMat.Dispose();
                            roiHistMat = null;
                        }
                        roiHistMat = new Mat();

                        using (Mat roiHSVMat = new Mat(hsvMat, roiRect))
                            using (Mat maskMat = new Mat())
                            {
                                Imgproc.calcHist(new List <Mat>(new Mat[] { roiHSVMat }), new MatOfInt(0), maskMat, roiHistMat, new MatOfInt(16), new MatOfFloat(0, 180));
                                Core.normalize(roiHistMat, roiHistMat, 0, 255, Core.NORM_MINMAX);

                                //														Debug.Log ("roiHist " + roiHistMat.ToString ());
                            }
                    }
                }

                if (points.Length < 4)
                {
                    for (int i = 0; i < points.Length; i++)
                    {
                        Core.circle(rgbaMat, points[i], 6, new Scalar(0, 0, 255, 255), 2);
                    }
                }
                else
                {
                    Core.rectangle(rgbaMat, roiRect.tl(), roiRect.br(), new Scalar(0, 255, 0, 255), 2);
                    Core.rectangle(rgbaMat, roiPred.tl(), roiPred.br(), new Scalar(0, 0, 255, 255), 2);
                    Core.rectangle(rgbaMat, roiSearch.tl(), roiSearch.br(), new Scalar(255, 0, 0, 255), 2);
                }

                Core.putText(rgbaMat, "PLEASE TOUCH 4 POINTS", new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);

                //				Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

                Utils.matToTexture2D(rgbaMat, texture, colors);
            }
        }