Beispiel #1
0
    private void _ComputeFlow()
    {
        var W = Terrain.GetWidth();
        var H = Terrain.GetHeight();
        var t = Terrain.GetData();
        var f = Flow.GetData();

        t.Lock();
        f.Lock();
        for (int x = 0; x < W; x++)
        {
            for (int y = 0; y < H; y++)
            {
                var   Flow   = f.GetPixel(x, y);
                var   curr   = t.GetPixel(x, y);
                var   left   = t.GetPixel(x - 1, y);
                var   right  = t.GetPixel(x + 1, y);
                var   up     = t.GetPixel(x, y - 1);
                var   down   = t.GetPixel(x, y + 1);
                float height = curr.r + curr.g;
                float fl     = 0f;
                float fr     = 0f;
                float fu     = 0f;
                float fd     = 0f;
                if (x - 1 >= 0)
                {
                    fl = Flow.r + Mathf.Max(0, height - left.r - left.g);
                }
                if (x + 1 < W)
                {
                    fr = Flow.g + Mathf.Max(0, height - right.r - right.g);
                }
                if (y - 1 >= 0)
                {
                    fu = Flow.b + Mathf.Max(0, height - up.r - up.g);
                }
                if (y + 1 < H)
                {
                    fd = Flow.a + Mathf.Max(0, height - down.r - down.g);
                }
                float fout = fl + fr + fu + fd;
                float K    = 0f;
                if (fout != 0)
                {
                    K = Mathf.Min(1, curr.r / fout);
                }
                f.SetPixel(x, y, new Color(K * fl, K * fr, K * fu, K * fd));
            }
        }
        t.Unlock();
        f.Unlock();
    }
Beispiel #2
0
    public override void _Ready()
    {
        if (Terrain == null || Terrain.GetWidth() != TileSize || Terrain.GetHeight() != TileSize)
        {
            Terrain = new ImageTexture();
            Terrain.Create(TileSize, TileSize, Image.Format.Rgbaf);
            terrainImg = new Image();
            terrainImg.Create(TileSize, TileSize, false, Image.Format.Rgbaf);
        }
        if (Mesh == null)
        {
            var mesh = new PlaneMesh();
            mesh.Size           = new Vector2(TileSize, TileSize);
            mesh.SubdivideWidth = TileSize;
            mesh.SubdivideDepth = TileSize;
            Mesh = mesh;
            var mat = new ShaderMaterial();
            mat.SetShader(TerrainShader);
            SetSurfaceMaterial(0, mat);
        }

        if (WorldPos != Vector3.Zero)
        {
            _LoadTerrainData();
        }

        hydraulics = new HydraulicSimulation(Terrain);
        terrainImg = Terrain.GetData();
    }
        public void ExportTo(ImageTexture texture)
        {
            var image = texture.GetData() ?? new Image();

            ExportTo(image);

            texture.CreateFromImage(image, 0);
        }
Beispiel #4
0
        protected List <Texture> ChopSprites(string fileName, Texture texture, int frames, int position)
        {
            List <Texture> sprites = new List <Texture>();

            Image     sheet  = texture.GetData();
            int       width  = sheet.GetWidth();
            int       height = sheet.GetHeight();
            const int size   = GlobalConstants.SPRITE_TEXTURE_SIZE;

            int index = 0;

            if (this.CachedTiles.ContainsKey(fileName))
            {
                if (this.CachedTiles[fileName].ContainsKey(position))
                {
                    for (index = position; index < position + frames; index++)
                    {
                        if (this.CachedTiles[fileName].ContainsKey(index))
                        {
                            sprites.Add(this.CachedTiles[fileName][index]);
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (sprites.Count == frames)
                    {
                        return(sprites);
                    }
                }
            }

            int p = 0;

            for (int y = 0; y < height; y += size)
            {
                for (int x = 0; x < width; x += size)
                {
                    ImageTexture imageTexture = new ImageTexture();
                    imageTexture.CreateFromImage(sheet.GetRect(new Rect2(x, y, size, size)), 2);

                    if (imageTexture.GetData().IsInvisible())
                    {
                        continue;
                    }

                    imageTexture.ResourceLocalToScene = true;

                    if (this.CachedTiles.ContainsKey(fileName))
                    {
                        if (this.CachedTiles[fileName].ContainsKey(p) == false)
                        {
                            this.CachedTiles[fileName].Add(p, imageTexture);
                        }
                    }
                    else
                    {
                        this.CachedTiles.Add(
                            fileName,
                            new System.Collections.Generic.Dictionary <int, Texture>
                        {
                            { p, imageTexture }
                        });
                    }

                    if (p >= position && p < position + frames)
                    {
                        sprites.Add(imageTexture);
                    }
                    else if (p > position + frames)
                    {
                        return(sprites);
                    }

                    p++;
                }
            }

            return(sprites);
        }