Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            // Load image data into memory
            using (var stream = File.OpenRead(_filePath))
            {
                if (!_isAnimatedGif)
                {
                    var image   = ImageResult.FromStream(stream, ColorComponents.RedGreenBlueAlpha);
                    var texture = new Texture2D(GraphicsDevice, image.Width, image.Height, false, SurfaceFormat.Color);
                    texture.SetData(image.Data);

                    var frame = new FrameInfo
                    {
                        Texture   = texture,
                        DelayInMs = 0
                    };

                    _frames.Add(frame);
                }
                else
                {
                    _totalDelayInMs = 0;
                    foreach (var image in ImageResult.AnimatedGifFramesFromStream(stream))
                    {
                        var texture = new Texture2D(GraphicsDevice, image.Width, image.Height, false, SurfaceFormat.Color);
                        texture.SetData(image.Data);

                        var frame = new FrameInfo
                        {
                            Texture   = texture,
                            DelayInMs = image.DelayInMs
                        };

                        _totalDelayInMs += frame.DelayInMs;

                        _frames.Add(frame);
                    }
                }
            }
        }
Beispiel #2
0
        public void AnimatedGifFrames(string fileName, int width, int height, ColorComponents colorComponents, int originalFrameCount)
        {
            using (var stream = _assembly.OpenResourceStream(fileName))
            {
                var frameCount = 0;
                foreach (var frame in ImageResult.AnimatedGifFramesFromStream(stream))
                {
                    Assert.AreEqual(frame.Width, width);
                    Assert.AreEqual(frame.Height, height);
                    Assert.AreEqual(frame.Comp, colorComponents);
                    Assert.IsNotNull(frame.Data);
                    Assert.AreEqual(frame.Data.Length, frame.Width * frame.Height * (int)frame.Comp);

                    ++frameCount;
                }

                Assert.AreEqual(frameCount, originalFrameCount);

                stream.Seek(0, SeekOrigin.Begin);
            }

            Assert.AreEqual(MemoryStats.Allocations, 0);
        }