Beispiel #1
0
 /// <summary>
 /// 数値表示部分を更新
 /// </summary>
 void UpdateDisplayNumber()
 {
     depthImageNumber.updateNumber(-(int)player.transform.position.y);
     speedImageNumber.updateNumber(-(int)(playerRigidbody.velocity.y * 100));
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     scoreImageNumber.updateNumber(-(int)GameManager.instance.score);
 }