Beispiel #1
0
        private static void DrawImageLayer(SpriteBatch spriteBatch, float z, Layer layer)
        {
            ImageLayer imageLayer = layer as ImageLayer;
            Rectangle  worldRect  = new Rectangle((int)imageLayer.HorizontalOffset, (int)imageLayer.VerticalOffset, imageLayer.Width(), imageLayer.Height());
            Rectangle  screenRect = Camera.WorldToScreen(worldRect);
            Rectangle  sourceRect = new Rectangle(0, 0, imageLayer.Width(), imageLayer.Height());

            spriteBatch.Draw(imageLayer.Image,
                             screenRect,
                             sourceRect,
                             Color.White, 0.0f,
                             Vector2.Zero,
                             SpriteEffects.None,
                             z);
        }