Beispiel #1
0
        public virtual bool  RenderImage(string saveToBmp, bool bRotate90 = false)
        {
            ImageGraphic graphic = null;

            try
            {
                int frame = 0;
                if (frame != CurrentFrame || _pixelData == null)
                {
                    Load(Dataset, frame);
                }

                graphic = new ImageGraphic(_pixelData);

                if (ShowOverlays)
                {
                    foreach (var overlay in _overlays)
                    {
                        if ((frame + 1) < overlay.OriginFrame ||
                            (frame + 1) > (overlay.OriginFrame + overlay.NumberOfFrames - 1))
                        {
                            continue;
                        }

                        var og = new OverlayGraphic(
                            PixelDataFactory.Create(overlay),
                            overlay.OriginX - 1,
                            overlay.OriginY - 1,
                            OverlayColor);
                        graphic.AddOverlay(og);
                        og.Scale(this._scale);
                    }
                }
                //return graphic.RenderImage(this._pipeline.LUT, bRotate90, saveToBmp);
                return(graphic.RenderFileImage(this._pipeline.LUT, saveToBmp));
            }
            finally
            {
                if (graphic != null)
                {
                    graphic = null;
                }
            }
            //RenderFileImage直接将像素数据输出到文件,无需内存中转以节约内存占用
        }