protected void UnbindShader(Device dev) { dev.Vertex.Set(null); dev.Pixel.Set(null); }
protected void BindShader(Device dev) { dev.Vertex.Set(vertex.Vertex); dev.Pixel.Set(pixel.Pixel); }
protected void UnbindShader(Device dev) { dev.Vertex.Set(null); dev.Pixel.Set(null); }
protected void BindShader(Device dev) { dev.Vertex.Set(vertex.Vertex); dev.Pixel.Set(pixel.Pixel); }