Beispiel #1
0
        //Called when a clip is changed by the Editor. (TrimStart, TrimEnd, etc)
        public override void OnClipChanged(TimelineClip clip)
        {
            base.OnClipChanged(clip);

            ImageFolderPlayableAsset <T> imageFolderPlayableAsset = clip.asset as ImageFolderPlayableAsset <T>;

            Assert.IsNotNull(imageFolderPlayableAsset);
            imageFolderPlayableAsset.RefreshPlayableFrames();
        }
Beispiel #2
0
//----------------------------------------------------------------------------------------------------------------------

        /// <inheritdoc/>
        public override void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
        {
            base.DrawBackground(clip, region);

            Rect rect = region.position;

            if (rect.width <= SISEditorConstants.MIN_PREVIEW_REGION_WIDTH)
            {
                return;
            }

            ImageFolderPlayableAsset <T> curAsset = clip.asset as ImageFolderPlayableAsset <T>;

            if (null == curAsset)
            {
                return;
            }

            DrawBackgroundTexture(rect, curAsset.GetTimelineBGColor());

            int numImages = curAsset.GetNumImages();

            if (numImages <= 0)
            {
                return;
            }

            if (Event.current.type == EventType.Repaint)
            {
                PreviewClipInfo clipInfo = new PreviewClipInfo()
                {
                    Duration              = clip.duration,
                    TimeScale             = clip.timeScale,
                    ClipIn                = clip.clipIn,
                    FramePerSecond        = clip.GetParentTrack().timelineAsset.editorSettings.GetFPS(),
                    ImageDimensionRatio   = curAsset.GetOrUpdateDimensionRatio(),
                    VisibleLocalStartTime = region.startTime,
                    VisibleLocalEndTime   = region.endTime,
                    VisibleRect           = rect,
                };

                PreviewUtility.EnumeratePreviewImages(ref clipInfo, (PreviewDrawInfo drawInfo) => {
                    DrawPreviewImageV(ref drawInfo, clip, curAsset);
                });

                //For hiding frame marker automatically
                PlayableFrameClipData clipData = curAsset.GetBoundClipData();
                if (null != clipData)
                {
                    clipData.UpdateTimelineWidthPerFrame(rect.width, region.endTime - region.startTime,
                                                         clipInfo.FramePerSecond, clipInfo.TimeScale);
                }
            }
        }
Beispiel #3
0
//----------------------------------------------------------------------------------------------------------------------
        protected override void DrawPreviewImageV(ref PreviewDrawInfo drawInfo, TimelineClip clip,
                                                  ImageFolderPlayableAsset <SISClipData> playableAsset)
        {
            StreamingImageSequencePlayableAsset sisAsset = playableAsset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);

            int    imageIndex = sisAsset.LocalTimeToImageIndex(clip, drawInfo.LocalTime);
            string imagePath  = sisAsset.GetImageFilePath(imageIndex);

            PreviewUtility.DrawPreviewImage(ref drawInfo, imagePath);
        }
//---------------------------------------------------------------------------------------------------------------------
        //Path can point to a file or a folder.
        //If it points to a file, then the folder will be automatically detected
        private static void FindFolderAndImages(string path, out string folder, out List <string> imagePaths)
        {
            Assert.IsFalse(string.IsNullOrEmpty(path));
            //Convert path to folder here
            folder = path;
            FileAttributes attr = File.GetAttributes(path);

            if (!attr.HasFlag(FileAttributes.Directory))
            {
                folder = Path.GetDirectoryName(folder);
            }

            imagePaths = ImageFolderPlayableAsset.FindImageFileNames(folder);
        }
//---------------------------------------------------------------------------------------------------------------------
        //Path can point to a file or a folder.
        //If it points to a file, then the folder will be automatically detected
        private static void FindFolderAndImages(string path, out string folder, out List <WatchedFileInfo> imageFiles)
        {
            Assert.IsFalse(string.IsNullOrEmpty(path));
            //Convert path to folder here
            folder = path;
            FileAttributes attr = File.GetAttributes(path);

            if (!attr.HasFlag(FileAttributes.Directory))
            {
                folder = Path.GetDirectoryName(folder);
            }

            imageFiles = ImageFolderPlayableAsset.FindFiles(folder,
                                                            StreamingImageSequencePlayableAsset.GetSupportedImageFilePatterns()
                                                            );
        }
        public IEnumerator ReloadPlayableAsset()
        {
            PlayableDirector director = EditorUtilityTest.NewSceneWithDirector();
            TimelineClip     clip     = EditorUtilityTest.CreateTestTimelineClip(director);
            StreamingImageSequencePlayableAsset sisAsset = clip.asset as StreamingImageSequencePlayableAsset;

            Assert.IsNotNull(sisAsset);

            string folder = sisAsset.GetFolder();

            Assert.IsNotNull(folder);
            int numOriginalImages = sisAsset.GetImageFileNames().Count;

            Assert.Greater(numOriginalImages, 0);


            List <string> testImages       = ImageFolderPlayableAsset.FindImageFileNames(folder);
            List <string> copiedImagePaths = new List <string>(testImages.Count);

            foreach (string imageFileName in testImages)
            {
                string src  = Path.Combine(folder, imageFileName);
                string dest = Path.Combine(folder, "Copied_" + imageFileName);
                File.Copy(src, dest);
                copiedImagePaths.Add(dest);
            }

            yield return(null);

            sisAsset.Reload();

            yield return(null);

            Assert.AreEqual(numOriginalImages * 2, sisAsset.GetImageFileNames().Count);

            //Cleanup
            foreach (string imagePath in copiedImagePaths)
            {
                File.Delete(imagePath);
            }


            EditorUtilityTest.DestroyTestTimelineAssets(clip);
            yield return(null);
        }
Beispiel #7
0
//----------------------------------------------------------------------------------------------------------------------

        protected override void DrawPreviewImageV(ref PreviewDrawInfo drawInfo, TimelineClip clip,
                                                  ImageFolderPlayableAsset <RenderCacheClipData> renderCachePlayableAsset)
        {
            double normalizedLocalTime = drawInfo.LocalTime / clip.duration;
            int    numImages           = renderCachePlayableAsset.GetNumImages();

            Assert.IsTrue(numImages > 0);

            //Can't round up, because if the time for the next frame hasn't been reached, then we should stick
            int index = Mathf.FloorToInt(numImages * (float)normalizedLocalTime);

            index = Mathf.Clamp(index, 0, numImages - 1);

            //Draw
            string imagePath = renderCachePlayableAsset.GetImageFilePath(index);

            PreviewUtility.DrawPreviewImage(ref drawInfo, imagePath);
        }
Beispiel #8
0
//----------------------------------------------------------------------------------------------------------------------

        protected abstract void DrawPreviewImageV(ref PreviewDrawInfo drawInfo, TimelineClip clip,
                                                  ImageFolderPlayableAsset <T> playableAsset);