Beispiel #1
0
            public static void RegisterTowerInInventory(ShopTowerDetailsModel details, string insertBefore, Il2CppSystem.Collections.Generic.List <TowerDetailsModel> allTowersInTheGame)
            {
                // get the tower details for the tower insertBefore and insert the new tower into the index towerBefore is at, shifting everything after it by 1
                TowerDetailsModel towerAfter = allTowersInTheGame.ToArray().FirstOrDefault(tower => tower.towerId == insertBefore);

                allTowersInTheGame.Insert(allTowersInTheGame.IndexOf(towerAfter), details);
            }