Beispiel #1
0
            void StepFirst()
            {
                Debug.Log($"{nameof(StepFirst)}: {Last.gameObject}", Last);
                Last.LookAt(Target);

                Last.MoveToTouch(Target);

                _parent = Last;
                BackingStack.Push(Last);
                _state = IkState.Second;
            }
Beispiel #2
0
            void StepSecond()
            {
                Assert.IsTrue(Bones.Any(), "Bones.Any()");
                var bone = Bones.Dequeue();

                Debug.Log($"{nameof(StepSecond)}: {bone.gameObject} looks {_parent.gameObject}", bone);

                bone.LookAt(_parent.Start.position);
                bone.MoveToTouch(_parent.Start.position);
                _parent = bone;
                BackingStack.Push(bone);

                if (!Bones.Any())
                {
                    _state = IkState.Last;
                }
            }