void OnCollisionEnter(Collision collision)
    {
        IguanaCharacter ic = collision.gameObject.GetComponent <IguanaCharacter>();

        ic.Buff(speedmodifier, 2);

        Destroy(gameObject);
    }
 void Start()
 {
     iguanaCharacter = GetComponent <IguanaCharacter> ();
 }
 void Start()
 {
     iguanaCharacter = GetComponent <IguanaCharacter> ();
     rb = GetComponent <Rigidbody>();
 }